Hostage Negotiator: Career is an expansion for the Hostage Negotiator system that requires the Hostage Negotiator base game, Hostage Negotiator: Crime Wave, and multiple Abductor Packs to play.
In ...
Old enemies have returned with new tricks up their sleeves. Arkyane is demanding you release his lieutenant; Conner Ogden is threatening to send the board members heÕs taken hostage on an unschedul...
An entire pack of 16 all-new cards to use with the abductors featured in Crime Wave (Barrett, Lijah, and Renesha), as well as the abductors in Abductor Packs #5-8 (Cult of Automa, the Seavers, Vale...
Household is a Role Playing Game filled with adventure, intrigue, and social interactions, set in a large abandoned House. It takes place in a world that resembles 19th century Europe, in which eac...
The Saga of the Fragile Peace is an expansion for Household, it contains a collection of Characters and Adventures that weave together to create a great Saga. In this book you will find: 24 ready-t...
Over the last 15 years, Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures...
Mature Advisory: contains graphic and written content of a mature nature, including violence, sexual themes, and strong language. Reader discretion is advised.
Find yourself a better job!
Whether y...
Kess has partnered with VIZ to bring you Hunter x Hunter: The 287th Exams! This cooperative strategy adventure challenges you to take on the Hunter Exam- can you make it through to the end?
Alex Ke...
A Storytelling Game of Desperate Measures
You saw what you shouldn’t have, the veil pulled back from the secret world and the monsters who prowl it. You chronicled the tragedies they wrought, these...
Keep your dice and other gaming accessories at hand in this premium quality Hunter: The Reckoning themed dice bag! The iconic flame is featured on this dice bag, perfect for use while playing your ...
Enhance your game of Hunter: The Reckoning with these premium tokens designed to track Danger, Despair, and Desperation. These tokens provide a visual and tactile way to track the Danger and Desper...
Some days, you don’t want to do chores, be productive, or work on your to do list. Other days, all you look forward to declaring is—I AM DONE!
What’s this about? Quite simply, it is a card game...
Can you crack the code? Take turns being the “Rule Keeper” who chooses the rule that everyone else must try to figure out.
Each card played is a clue, giving all players the chance to detect what t...
I Mustache U is a social party game where players use cards to make predictions about each other and earn points for predicting correctly. At the end of the agreed number of rounds, the player with...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '