Horse Girl is a solo GM-less journaling game in which you will document your surgical and mental transformation into a horse by the love of your life.
You are a woman in her late 20s. Life has not ...
"This year, we want the best, or nothing at all. We don't want tradition. We want to live in the present, and the only history that is worth a tinker's damn is the history we make today." The famou...
Horticulture is a casual strategy game. In this game everyone plans and plants their own beautiful garden--complete with garden gnome and meandering path. Score points by accomplishing the plan you...
Card Game
Play the part of a law enforcement agent responsible for negotiating the release of hostages taken by an unscrupulous figure (the abductor) hell-bent on having his or her demands met.
Eac...
Hostage Negotiator: Crime Wave is a stand-alone expansion to the hit solitaire game from 2015!
A rash of crime is hitting the city. Most crimes don't require a negotiator. But for the ones that do...
Conner E. Ogden, aka "The CEO," just watched as his company's stock took a nose dive. After being notified by the board of directors that he is being asked to step down, he decided to take matters ...
The Pedersen Twins are trapped in a Port Authority office building after the feds were informed of their latest smuggling operation. They've taken hostages, and now it's up to you to talk them out ...
This time it's different. A member of your own police force has take hostages. He claims he's being framed for the recent murder of the chief, and you're the only one that believe him. Some of the...
The abductor has hijacked a bus full of people and is making a run for the border. You'll be forced to employ tactics you've never used before and deal with the challenges of negotiating in differe...
The Circle of Automa, a local cult, is under siege by the FBI. Your job is to de-escalate the situation and save the cult members from themselves. Will the situation end in violence? Or will cooler...
Clive Seaver's life is in shambles. His wife divorced him and he has hit rock bottom. In fear of losing his two children, he has kidnapped them. He as them hidden somewhere in Becker Swamp with his...
Valerie Stone, a name you know well. She is an extremely skilled negotiator that has almost no equal. Almost. One negotiator always outperformed her and was rewarded as she played second fiddle to ...
Samuel Xavier, an angry individual on his best days, was involuntarily forced into a rehabilitation clinic for substance abuse. Now that he is going through withdrawal pains in the form of excrucia...
Misha Koskinin is the poster child for sensationalism gone wrong in the best of times, but today things spiraled out of control. Her opponents snuck into an event and threatened her, so she incited...
Inc0gn1t0 is a threat unlike any you've faced. Their identity and location are unknown, as are their demands. What is know is that they've hacked into networks across the city and we've found trace...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '