Work together to prevent a calamity beyond the clouds!
The Nests are an archipelago of islands floating high above the fae kingdom. Each island is home to communities of Glow and the s...
International Day of Play: D&D
Dungeons & Dragons 5e
RPG One-Shot
2025-06-15
11:00:00
Hosted by Isle / SchretzFREE ENTRY!!!
Join us to play a Dungeons & Dragons adventure suitable fo...
Go is an ancient game of Chinese origin that rewards patience and concentration rather than greed and aggression. The shifting balance of territory and power can unnerve even the most disciplined a...
Toys play a crucial part in development of a child. Toys as simple as wooden blocks or numbered puzzle, develops cognitive and physical skills. Complex puzzles, remote control cars, bubble guns hel...
INTO THE ZONE is a tabletop roleplaying game about delving into mysterious ZONES across the earth, places changed after the mysterious FLASH, an event disputed amongst professionals, civilians, and...
Intrepid is a game about surviving 400 kilometers above Earth, aboard the International Space Station. Players must work together to generate enough life-sustaining resources, all while struggling ...
Low-earth orbit is not a friendly place, especially when you are hurtling around the planet at 27,000 kilometers per hour. If something goes wrong, it could prove fatal... and something always goes...
Invincible: The Card Game puts you in the role of young superheroes as they struggle to become the new Guardians of the Globe. Working together as a team, each player gets to control an iconic char...
THIS IS NOT A COMPLETE GAME, THIS IS AN EXPANSION FOR INVINCIBLE: THE CARD GAME.
With the Guardians of the Globe down for the count, we're going to need a new band of superheroes to arise and take ...
There's no rest for the wicked — or anyone who has to deal with them! You're a young hero trying to learn your powers and to deal with being a teenager as well as the villains and problems that sur...
THIS IS NOT A COMPLETE GAME, THIS IS AN EXPANSION FOR INVINCIBLE: THE CARD GAME.
Some of us have been protecting this world since the beginning. The backbone of civilization, whether the public at ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '