The Wellspring offers a wealth of inspiration and ideas for establishing characters and their Desideratum (initial goals). It then gives me detailed avenues for launching and nurturing our new narr...
The Vislae Kit is a player companion to the Invisible Sun game, containing all the stuff a single player may want. The custom Invisible Sun dice, a Sooth Deck, a grimoire pad, character tomes for e...
Ion: A Compound Building Game is a simple card drafting game where players select from a number of available ion cards and noble gas cards, with the objective of forming either neutrally charged co...
Full. Metal. Fantasy.
Delve into the award-winning world of the Iron Kingdoms with the latest edition of the Iron Kingdoms Role Playing Game from Privateer Press. Iron Kingdoms: Requiem combin...
This sturdy four-panel Game Master’s Screen has beautiful imagery and multiple helpful tables, ideal for keeping a GM’s games playing smoothly and providing useful references while concealing notes...
The Spells Reference Card Deck! This deck contains 117 cards with rules for the many spells unique to the Iron Kingdoms and their special brands of magic users.
Get ready to embark on a thrilling adventure through the wilderness of Iron Kingdoms with Deep Wild Expeditions. This series features four gripping tales of survival, exploration, and danger in a l...
Expand your adventures in the Iron Kingdoms’ most untamed regions with this expansion for the Iron Kingdoms Role Playing Game. Iron Kingdoms: Into the Deep Wild includes a thorough look at the wild...
Discover the origins of the legend that started it all...
Twenty-one years ago, the Iron Kingdoms was introduced through an acclaimed series of adventures known as The Witchfire Trilogy. Now, th...
"Before the Iron Kingdoms became a land dominated by industry and machines, it was the monsters that defined it."
— Professor Viktor Pendrake, author of the Monsternomicon
In the Iron K...
Monsternomicon: The Lost Pages includes a host of new monsters for Iron Kingdoms: Requiem, ranging from pesky vermin to a living personification of death. Included within you’ll find: Over 100 new ...
The Scoundrel’s Guide is an inside look at the perils and opportunities waiting in the Scharde Islands and the Nightmare Empire. Presented by notorious pirate—ahem, we mean privateer—Bartolo “Broa...
Muster your crew and set sail for adventure in the Nightmare Empire! Prepare to lead a band of daring sea dogs through four different adventures, each set in an iconic location of the Dragonfather’...
Nightmare Empire and its companion books cast a spyglass on the Scharde Islands and Cryx. This massive archipelago contains numerous islands inhabited by unscrupulous pirates, bold seafarers, an...
Gridded Battle Tiles featuring the streets of Corvis! These double-sided tiles can be used for constructing the urban battlefields of your combat encounters as you adventure through the dangerous s...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '