Artillery can be found almost anywhere Europeans create
settlements in the Americas. The crews for these guns often
consist of seamen serving ashore or militiamen trained in
gunnery.
4 pewter m...
Blood & Plunder uses 10-sided dice to determine the outcome of many situations in the game. A handful (4-12) are required to play. This is a set of blood red dice.
Blood & Plunder uses 10-sided dice to determine the outcome of many situations in the game. A handful (4-12) are required to play. This is a set of bone white dice.
As the idea of a Frontier began to emerge, two wars would erupt which would act as a precedent for much of the Anglo-Indian and Anglo-French conflict over the next one hundred years. King Philip's ...
Natives stand ready to greet new Dutch, Spanish, English, Native American, Unaligned, and French sails on the horizon in the No Peace Beyond the Line expansion. Augment crews with new cards, fearso...
Contents: A small bag containing 24 20mm round plastic miniature bases. These bases are modeled after a wooden plank deck, the same bases used on all of the Blood & Plunder line miniatures and ...
12x 28mm multipart hard plastic Native America models with multiple weapons and head options. These models can be used to represent units for the Native American faction in Blood & Plunder. Eac...
12x 28mm multipart plastic Sailor models with multiple weapons and head options. These models can be used to represent Sailor type units for any European and Unaligned nationality for Blood & P...
12x 28mm multipart plastic Soldier models with multiple weapons and head options. These models can be used to represent Soldier type units for any European nationality for Blood & Plunder.
This set includes 25 English models and allows you to build a 100 point force of either:
English Buccaneers: Privateers and sometimes pirates sailing out of Jamaica to raid the towns and commerce o...
This starter set includes 25 French models and allows you to build a 100 pFGDOInt force of either:
French Buccaneers: Made up mainly of Flibustiers and Boucaniers sailing out of Tortuga and Peti...
This starter set includes 25 models and allows you to build a 100 pFGDOInt force of:
8 European Sailors
8 European Sailor Musketeers
4 Sailor Weapon Upgrades
4 Cannon Crew
1 Reformado Comman...
This starter set includes 25 Spanish models and allows you to build a 100 pFGDOInt force of either:
Guarda Costas: Spanish privateers licensed to suppress piracy and smuggling in the Caribbean t...
This starter set includes 25 models and allows you to build a 100 pFGDOInt force of either:
8 Flibustiers
8 Freebooters
4 Les Enfant Perdus
4 Marineros
1 Buccaneer Commander & Unit and F...
Blood Bowl Casual Play
Blood Bowl
Learn to Play
2025-04-06
12:00:00
Hosted by Schretz / Southern Arizona Blood BowlEntry Fee: Free to play!
Throw down a pitch and play some Fantasy Football! Joi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '