• Includes unique rules for using each side of the pitch on the box • Features Khorne-themed artwork on each side – an essential purchase alongside the new Khorne Blood Bowl team
Grandfather Nurgle is a god of fecundity. Wherever his followers travel, a gruesome flourishing of fresh life follows, be it squirming maggoty worms or the vigorous growth of strange flora from the...
The Dark Elves team home ground is rather novel, set on the deck of a Dark Elf ship. While the Dark Elf team is filled with sneaky Assassins and bloodthirsty Witch Elves, there are bigger concerns ...
Snotlings win very few games, which means they have very little money to upgrade their Blood Bowl stadia, if they can even be called that with a straight face. More often than not, they'll play the...
Join our esteemed guest editor Jacques O’Lanterne as we dig in to what makes Necromantic Horror teams tick. You’ll thrill to hear how Necromancers put together their teams (literally, in the case o...
The Athelorn Avengers exemplify everything that makes Wood Elves some of the best teams in Blood Bowl: stunning speed and agility, unexpected savagery and natural talent. Star Players like Jordell ...
The Chaos Dwarfs approach Blood Bowl in the same way they tackle a new project in the workshop – plan meticulously for far too long, practise until they have achieved one successful test, before th...
The Elfheim Eagles are notable for eschewing the fancy outfits and extravagant parties of Elven teams past in favour of drills, training sessions and even more drills. The fans may have disapproved...
The Greenfield Grasshuggers are one of the most esteemed teams in the game. After all, who doesn't love an underdog? Formed back in 2418, these eager and earnest Halflings have had to fight twice a...
If rumours are to be believed, the origins of Blood Bowl lay in Lustria, home of the ancient and powerful Slann, and their Lizardmen servants, at the very dawn of time. Though the game has moved on...
A new team founded after the collapse of the NAF, many Nightmares players previously played for the disbanded Naggaroth Nightwings who fell into receivership when the head coach took flight with th...
The Scarcrag Snivellers made a decision a long time ago to make an attempt at playing Blood Bowl without all the sneaky tricks employed by most Goblin teams. Eleven Goblins line up at the start of ...
Do you want to add a fearsome and slightly absurd Troll to your Orcish Blood Bowl team? Or maybe a Goblin team? You’ve come to the right place. This excellent multi-part plastic kit contains the pa...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '