Paper App Dungeon is a dungeon crawler that fits in your pocket! Each notebook features a unique, procedurally generated, 60-page adventure. Armed with your P6 pencil-die, you will collect treasure...
Each player takes on the role of a traveler trying to recreate the landscapes they have seen during their journeys! Players will draft cards to place in front of them. When they draft, they must ta...
Paperback - the novel deckbuilding game. Word-building meets deck-building - players start with a deck of letter cards and wild cards. Each hand they form words and purchase more powerful letters b...
As Ex Machina, you can have exciting Paperback Adventures alone or with a friend.
Paperback Adventures Character Box
The ending will come. But not how you expect.
More defensive playstyle
Heal dam...
As Plothook the Pirate, you can have exciting Paperback Adventures alone or with a friend.
Paperback Adventures Character Box
Word-heavy playstyle
Barrage cards get bonuses for longer words
Can dr...
Attention Citizen: Welcome to Alpha Complex, the perfect (and in no way dystopian) city run by the benevolent and infallible Computer!
To celebrate the 40th anniversary of Paranoia, Modiphius has a...
Paranoia Perfect Edition is the core rulebook for the latest edition of the Origins Hall of Fame RPG Paranoia. It includes everything you need to play, except for players because the stupid EU some...
You know how RPGs create a companion book full of extra rules, ideas and things that couldn’t fit inside the core rulebook? The same happened here, but Paranoia does not work well with 'companions'...
Like most RPGs, missions (AKA adventures) are the bread-and-butter of Paranoia. After all, you cannot play without a mission to run through. But what about non-mission ideas? What about GMs who are...
The Computer rules Alpha Complex. FCCCP is a secret society that worships The Computer as a god. What happens when one of the many FCCCP popes decides she can rule Alpha Complex better than a god? ...
You can always use more dice!
These specially made dice include a Computer symbol replacing the 6. They also have small icons reminding players of how having Treason Stars increases the range of th...
Who wants a normal, boring old GM's screen, eh?
This is Paranoia, you lucky Troubleshooter! In this game, you get an Interactive Screen!
What is an Interactive Screen you ask? Well, strictly speaki...
You know what pisses off rich people (besides poor people that is)? Not having enough to buy. What is the use of a fat bank account when you cannot buy very expensive items to show your wealth off ...
PARKS is a celebration of the US National Parks featuring illustrious art from Fifty-Nine Parks.
In PARKS, players will take on the role of two hikers as they trek through different trails across f...
Parthenon: Rise of the Aegean immerses you in an exciting, competitive world filled with aggressive trading, perilous voyages, and the construction of grand monuments. "Parthenon" is a game of comm...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '