Once the leader of the infamous mercenary band, Boomholwer & Co., Greygore Boomhowler struck out as a solo act--no, like he actually struck out--until he found an instrument that truly spoke to...
Few of the true Nyss people still exist in the Iron Kingdoms, and those who remain are able to for a reason: they are skilled and deadly hunters. And Scythe is the deadliest. Frosty on the outside,...
The newest Riot Quest Arena map brings Heroes to the Temple of Concord, an old Cyriss temple that once stood in the now ruined city of Caspia. Unlike other Riot Quest maps, the Temple is built like...
A classic case of what happens when someone gets too into their work, Gorman the Mad hasn't just taken things too far--he's taken them beyond the point of getting them back. With his alchemical can...
The dashing and daring Lord Azazello is no simple bandit—he’s a legendary Farrow thief and adventurer. Before the apocalypse, Azazello made a small fortune robbing the Ordic elite in unbelievable h...
Vizkoya was once a Kayazy underboss, but the Kayazy have been scattered to the winds since the apocalypse. Without a criminal syndicate to help run, Vizkoya decided to put his skills to use elsewhe...
He's small of stature and even lower of character, but Harlowe Holdemhigh always takes the high ground with his highway-harrying exploits! Armed with twin-magelock pistols, he's the most notorious ...
You know you always wanted to see a necrotech riding a deathripper. Need we say more? Master Gurglepox is a Specialist class Hero that is full of tricks and utility. Like all Specialists, he can l...
The once-great Iron Kingdoms are now a pile of smoldering ruins. But there's treasure everywhere--if you've got the gumption to fight for it! You'll need a crackerjack crew, gobs of gear, and lots ...
At the end of this century a rain of meteors hit the Earth, completely changing the landscape, killing the majority of people and destroying almost all signs of civilization. A few years after the ...
In Rise, you assume responsibility for the economic and social development of a city. There are not many limits to your possibilities: On various tracks, you can influence how best to provide fo...
In Rising Cultures, you take control of one of four different civilizations — Egypt, Persia, Rome, or the Abbasid Caliphate — each with its own unique deck and abilities. Your goal is to lead your ...
Risk 2210 A.D. is yet another entry in the long series of Risk variants. Set in the not-so-distant future, battles are now fought by machines of destruction, known as MODs, for short. Human command...
New developments are happening quickly that will change the face of battle. The battlefront has moved from Earth to a newly terraformed Mars! Technology is redefining warfare as each side races to ...
In RISK G.I. JOE: Special Missions, two to four players each join one of two factions, G.I. Joe or Cobra, and seek to complete missions or resolve plots in an effort to score the most objective poi...
Who will rule the Ancient Earth - and beyond?
Enter a time of myths and legends. Enter the world of Risk Godstorm, where ancient faiths and fears rule. Battle across the Earth and in the dark regio...
Do you have what it takes to control Arrakis, the Imperium's most vital planet? Choose your side, Paul Atreides and his Fremen rebels or the Imperial-backed House Harkonnen. In this Head-to-Head Ri...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '