Wield salamander spit grenades, wrist crossbows, and swordbreaker blades with this full-illustrated, 55-card deck of weapons and other gear--complete with special traits, weapons stats, and new art...
This GM Accessory Pack includes a trifold GM screen featuring tools, tables, and information for running the game, alongside two custom notepads for tacking your campaign!
This is not a stand-alone...
Ruins & Expeditions: Corebook is a 190+ page, hardcover 6 x 9in book that explores the dangerous forests and mysterious ruins of the Woodland, offering players and GMs new tools to expand their...
A supplement of 8.5 x 11in Woodland maps for Root: The Roleplaying Game, laminated and ready for drawing upon with dry-erase markers, so you can set up your own version of the Woodland.
Contents:4 ...
A supplement of 8.5 x 11in Woodland maps for Root: The Roleplaying Game, laminated and ready for drawing upon with dry-erase markers, so you can set up your own version of the Woodland.
Contents:4 ...
Root: Travelers & Outsiders is a 6” x 9” hardcover full-color book of about 240 pages. This book contains:
6 new vagabond playbooks—the Adventurer, the Champion, the Chronicler, the Envoy, the...
Root is a game of adventure and war in which 2 to 4 (1 to 6 with the 'Riverfolk' expansion) players battle for control of a vast wilderness.The nefarious Marquise de Cat has seized the great woodla...
Need allies? Come row downstream! Discover unique strategies and make the Woodland wilder by adding hirelings. Best with fewer players, great with more!
This product contains six new hirelings:- Ri...
Need allies? How much gold do you have? Discover unique strategies and make the Woodland wilder by adding hirelings. Best with fewer players, great with more!
This product includes six new hireling...
Three new hirelings enter the fray: the Freshwater Refugees, Heartwood Peacemakers, and the neutral Prosperous Farmers. Each comes with a double-sided tarot card and new meeples, adding even more v...
Three new hirelings enter the fray: the Freshwater Refugees, Heartwood Peacemakers, and the neutral Prosperous Farmers. Each comes with a double-sided tarot card and new meeples, adding even more v...
Try out new strategies with the Squires and Disciples deck! Just like the Exiles and Partisans deck, this deck can be swapped in to replace the deck from the base game. This deck includes cards ins...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '