Between your Archetype cards, Advances, notes, pawn, and more, you need a good box to hold them all. This is a sturdy cardboard box with magnetic closure. Includes Wet/Dry Erase Advance Card, Card ...
The story of Deadlands continues. The Last War on Earth destroyed the Tunnel, the galactic wormhole between home and the colonists of the Faraway System. This left the colonists trapped in deep s...
The adventures in Deadlands: Lost Colony continue…
Maw of Oblivion focuses on the outposts and dangers of the Belt, and the hunt for the Reckoner Famine!
Deadlands: Lost Colony pawns feature 4 sheets of sturdy, die cut punch out characters for adventures on Banshee and beyond. Includes the Deadlands: Lost Colony Archetypes, plenty of EXFOR marines a...
Stranded on a doomed planet light years from Earth with mankind’s worst nightmares. Hellstromme Industries created a “Tunnel” between Earth and a distant star system later called Faraway. Millions ...
Coffin Rock- An adventure scenario for Deadlands.
A Town Sliding into Hell!
The mining town of Coffin Rock, Colorado, is a seething cauldron of trouble.
The local soiled doves are a making a killin...
During the Battle of Lost Angels, a catastrophic earthquake tore Clover Mesa into four parts and revealed a motherlode of ghost rock at its center. Everyone from Kang’s triad to the Union to the Wa...
Take a tour of the less-traveled Weird West with your Epitaph correspondent Phineas P. Gage for the first three Deadlands Trail Guides, now compiled into one volume for ease of reference.
In Trail...
A Science Fiction Setting for Savage Worlds
Helbine is a Savage Worlds setting book ready for your game group. Inside you’ll find all the lore, history, and people you need to set your game in a sc...
Holler is a roleplaying game of adventure, rebellion, fairy tale, and gothic horror in Appalachia.
In Holler, the mysterious "Big Boys" own the mines, mills, and logging operations. They rule ove...
Holler is a roleplaying game of adventure, rebellion, fairy tale, and gothic horror in Appalachia.
In Holler, the mysterious "Big Boys" own the mines, mills, and logging operations. They rule ove...
This Limited Edition copy of the Holler: An Appalachian Apocalypse for Savage Worlds core rules does not only have an ethically-sourced Sheepsquatch-skin leatherette cover, but it is signed by Tim ...
A large, 30" x 24" double-sided laminated map for use with miniatures or our Holler Pawns. They are marked with a light one inch grid, perfect for Savage Worlds. These heavy stock, dry and wet eras...
In the City of Sevenscore Thousand Smokes, danger lurks down every dark alley. Sinister sorcerers summon terrible forces in their crumbling towers. Treacherous rogues of the Thieves’ Guild prowl th...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '