In the City of Sevenscore Thousand Smokes, danger lurks down every dark alley. Sinister sorcerers summon terrible forces in their crumbling towers. Treacherous rogues of the Thieves’ Guild prowl th...
The villainous resistance of New York City was one of the last to hold out against the alien invasion. The evil v’sori responded by placing the island of Manhattan beneath an unbreakable energy fie...
A Galaxy of Trouble!When all the super heroes of the world are blown to kingdom come by an army of invading aliens, who will save the day? The only forces left to take on the alien menace are the c...
54 oversized 3.5″ x 5″ playing cards to help keep track of the action around the table featuring art from Necessary Evil, perfect for your superhero (or supervillain) games. The Action Deck is used...
Villains rise after the heroes fall!When all the super heroes of the world are blown to kingdom come by an army of invading aliens, who will save the day? The only forces left to take on the alien ...
Themed for Necessary Evil, these heavy metal coins add drama (and weight) to your supers games. 5 metal tokens.
Necessary Evil requires the Savage Worlds core rules and Super Powers Companion to play.
Beautiful art, illuminating tables, and a cunning shield to hide your nefarious plans behind. What could be better? How about a 32-page adventure for Four-Color characters set on Earth: The Return ...
Map Pack 1 features two Cosmic Battlegrounds. These alien arenas are for use in your epic confrontations. One side features the approach to an asteroid-riddled space base, the other a secret super-...
Villains rise after the heroes fall!Coming straight from the Necessary Evil series of campaigns, these thick, cardboard, INDIVIDUALLY die-cut characters with front AND back art are ready for you to...
A massive boxed set that includes:
the Core Rules
Bestiary
GM Screen and Hollow's Last Hope adventure
Quick Chase Deck
Action Deck
Power cards
Status cards
Archetype Cards - Set 1
templates and to...
54 oversized 3.5" x 5" playing cards to help keep track of the action around the table. The Action Deck is used to count down initiative, determine random events, and much more.
?2021, Paizo Inc. ...
Ready to go beyond the basics? Expand the limits of what’s possible with the Pathfinder Advanced Player’s Guide!
With new Ancestries, Edges, Hindrances, Gear, Powers, and Magic Items, there’s somet...
A set of 10 reference cards that are a vital resource for spell-casting classes. The Advanced Power Cards contain all the powers from the Advanced Player’s Guide for quick and easy reference.
A massive boxed set that includes:
the Core Rules
Bestiary
GM Screen and Hollow's Last Hope adventure
Quick Chase Deck
Action Deck
Power cards
Status cards
Archetype Cards - Set 1
templates and to...
54 oversized 3.5" x 5" playing cards to help keep track of the action around the table. The Action Deck is used to count down initiative, determine random events, and much more.
?2021, Paizo Inc. ...
Chases are a dramatic and exciting part of any adventure story. The Quick Chase Deck lets you easily manage foot and mounted chases on the tabletop. These gorgeously illustrated cards keep the acti...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '