Are you Team Cute or Team Evil? Join a team of adorable animals or creepy crawlies and stage a battle for the ages! Repel, Awaken, and Hypnotize abilities give each team their own edge. Who will co...
With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various...
Ticket to Ride: Rails & Sails takes the familiar gameplay of Ticket to Ride and expands it across the globe — which means that you'll be moving across water, of course, and that's where the sai...
Celebrate the 20th Anniversary of Ticket to Ride and complete your collection with these new Deluxe Train Sets! With five classic colors to choose from, you can add a new look to almost any title i...
Welcome to the city of culture, arts and music! Discover Unter den Linden, and immerse yourself in the young cultural capital of Europe. Enjoy a sightseeing cruise on the river Spree, ride a bike t...
Easy to learn and quick to play, Ticket to Ride: Ghost Train is a chilling introduction to the Ticket to Ride series. In this horrifying edition of the classic Ticket to Ride First Journey, parents...
From the Baltic Sea to the Tatra Mountains, Poland offers wide open vistas just waiting to be discovered. Take in the fresh sea breeze on the Gulf of Gdansk, or maybe you prefer the charming mounta...
Ticket to Ride Map Collection 8: Iberia & South Korea gives you the chance to set up rail networks on two peninsulas with wildly different settings.
On the Iberian peninsula, players start the ...
Ticket to Ride: New York features the familiar gameplay from the Ticket to Ride game series — collect cards, claim routes, draw tickets — but on a scaled-down map of Manhattan that allows you to co...
Ticket to Ride: San Francisco features the familiar gameplay from the Ticket to Ride game series — collect cards, claim routes, draw tickets — but on a map of 1960s San Francisco that allows you to...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '