This exclusive expansion introduces four standalone scenarios, each of which focuses on the prequel story of one of the Beaumont Agency detectives: Constance, John, Julia, and Winter. Despite narra...
"The Dark Sands" takes the wargame system from Ted S. Raicer’s sold-out and critically acclaimed The Dark Valley: The East Front Campaign to the legendary battles of North Africa in World War II. F...
The Dark Valley is a new game from award-winning designer Ted Raicer, focusing on the entire East Front campaign in World War II. The game components feature a beautiful map from Mark Mahaffey, str...
That house on the outskirts of town, sitting empty behind a crumbling wall. The one people whisper about. The one that has gone unlived in for years. Sometimes a few hearty souls creep in, it is sa...
You are one of the Devil's Dandy Dogs, a creature made of the Devil's shadow, and as such you are tasked with one thing: collecting souls. You'll face myriad people, places, creatures, experiences,...
The DUNGENERATOR - DIE in a Dungeon is a solo or cooperative, narrative dungeon-crawler. In it, your polyhedral dice become doomed adventurers attempting to save and rebuild a village that sits on ...
Replacing the enemy chip draw bags that come with the base game, the Betrayal of the Second Era Deluxe Drawbags feature a durable design that stands upright on its own, allowing players to reach in...
Organize your Betrayal of the Second Era play with the game's Deluxe Playmat (35"x42") . One side of the double-sided neoprene mat features positions for your gameplay components. The other side fe...
The undisputed master of magic, SAVOS AREN leads the mages of the College of Winterhold. Assisting him is MIRABELLE ERVINE, who boosts her fellow mages with her teaching. Ambitious student J’ZARGO ...
A strong right arm is needed to forge a path to fame and glory. JENASSA is the perfect blade for hire and VORSTAG swings his axe for coin, while MJOLL THE LIONESS strides into battle for a worthy c...
Summoned from the coldest reaches of Oblivion, the Frost Atronach is a powerful combatant and potent adversary. With their icy spike and massive clubbed fist they are deadly in melee and even in de...
The Silver Hands have but one purpose - to eradicate the curse of lycanthropy, by whatever means necessary. KREV THE SKINNER is their uncompromising, battle-scarred veteran. The SILVER HAND WEREWOL...
Join the enterprising entrepreneurs of the Thieves Guild in the Ragged Flagon below Riften. Led, initially, by the duplicitous MERCER FREY, assisted by DELVIN MALLORY and BRYNJOLF, you can enlist t...
You are surviving members of the Blades, a legendary group who long protected the Empire of Tamriel! Abandoned by your former allies, you must work together with your fellow adventurers to defeat e...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '