Legend has it that the Brionne Barons were founded by the Grail Knight Bayard the Wanderer in 2498. Since then, the team has bludgeoned its way to glory through trials and tribulations, bravely mar...
The Chaos Dwarfs approach Blood Bowl in the same way they tackle a new project in the workshop – plan meticulously for far too long, practise until they have achieved one successful test, before th...
The Elfheim Eagles are notable for eschewing the fancy outfits and extravagant parties of Elven teams past in favour of drills, training sessions and even more drills. The fans may have disapproved...
The Greenfield Grasshuggers are one of the most esteemed teams in the game. After all, who doesn't love an underdog? Formed back in 2418, these eager and earnest Halflings have had to fight twice a...
If rumours are to be believed, the origins of Blood Bowl lay in Lustria, home of the ancient and powerful Slann, and their Lizardmen servants, at the very dawn of time. Though the game has moved on...
Smack bang in the middle of the Great Ocean sits Ulthuan, the picturesque ancestral land of Elves everywhere. Known for their high spires, high fashion, and high opinions of themselves, the High El...
A new team founded after the collapse of the NAF, many Nightmares players previously played for the disbanded Naggaroth Nightwings who fell into receivership when the head coach took flight with th...
The Scarcrag Snivellers made a decision a long time ago to make an attempt at playing Blood Bowl without all the sneaky tricks employed by most Goblin teams. Eleven Goblins line up at the start of ...
The Athelorn Avengers exemplify everything that makes Wood Elves some of the best teams in Blood Bowl: stunning speed and agility, unexpected savagery and natural talent. Star Players like Jordell ...
The Nehekhara Nightmares are verifiably one of the oldest teams in existence, having played the game in life before their empire fell. They found the game had changed when they were finally freed f...
Blood Bowl is the game of fantasy football set in a version of the Old World, where sports mayhem is not only tolerated, but encouraged. This boxed set casts you as the coach of a team of Tomb King...
Do you want to add a fearsome and slightly absurd Troll to your Orcish Blood Bowl team? Or maybe a Goblin team? You’ve come to the right place. This excellent multi-part plastic kit contains the pa...
BLORP! It's a good, fuzzy, puzzling time.
Take turns designing a tile from the set of 4 tiles and build your own Blorp on a massive scale. Strange and wonderful creations emerge from the intertwini...
In Blue Penguin, each player tries to attract the cutest penguins, and the smaller they are, the cuter they are. The problem is that little penguins always follow the bigger ones.
To set up, place ...
Keep all of your game bits, meeples, and coins organized. Spectrum Bit Boxes are great for storing the various game pieces in their boxes, and managing these elements during game play. Each Bit Box...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '