Embergard was supposed to be a new hope – a gateway to the east of the Great Parch and a cornerstone in the ever-expanding empire of Sigmar’s people. Unfortunately, it was on the edge of the apocal...
Get stuck into Warhammer Underworlds or mix up your game with the complete Rimelocked Relics Rivals deck, usable by any warband – including those from past seasons. These cards can be used as a sta...
The mines of Embergard are dangerous places to venture. That doesn't stop enterprising, wreckless, or motivated bands of fighters, some of them learning to use the environmental hazards within to w...
The forces of Destruction flock to the mines underneath Embergard, guaranteed a steady stream of worthy opponents against whom they can vent their aggression and malice. To them, the loot and glory...
The myriad minions of Chaos seek to subvert, corrupt, and otherwise destroy the Mortal Realms. They can be found everywhere, including the ruins of Embergard, where small groups of warriors endless...
Across the Mortal Realms, the forces of Order seek to hold back the tides of Destruction, Chaos, and Death. Small forces can be found beneath the ruins of Embergard, keeping sacred relics and power...
Death is everywhere in the Mortal Realms. The forces of Nagash worm their way into the tunnels beneath Embergard, seeking enchanted relics, and claiming more souls for the Supreme Lord of the Undea...
The Ydrilan Riverblades are lithe warriors of the Lumineth Realm-lords. Agile as a skimming stone and relentless as the driving current, the aelves of the Ydrilan temples serve the sacred aelemento...
Abhorrant Cardinals are vampiric preachers that seek to spread the glory of Ushoran across every land. Having drunk from the Carrion King’s chalice, the Cardinals can unconsciously influence the sh...
Drink deep of the delusion with the standalone release of this battletome, which contains the blood-splattered background for the ghoulish horrors who truly believe they are chivalrous warriors. Al...
Cryptguards are the sworn bodyguards of the abhorrants, armed with the finest weapons from their armouries. In their minds, these are masterworks covered in filigree, but in reality they are rusted...
Ushoran is an ancient and monstrous lord, one of the very first vampires, and stands amongst the most dreaded of Nagash’s Mortarch lieutenants. He is the Carrion King, the Lord of Masks, the Master...
Warhammer: The Old World Free Play
Warhammer: The Old World
Casual Play
2025-04-06
12:00:00
Hosted by Isle / JoshFree entry!
Welcome to Warhammer. Sound the trumpets and beat loud the drums of w...
Warhammer: The Old World Free Play
Warhammer: The Old World
Casual Play
2025-04-13
12:00:00
Hosted by Isle / JoshFree entry!
Welcome to Warhammer. Sound the trumpets and beat loud the drums of w...
Warhammer: The Old World Free Play
Warhammer: The Old World
Casual Play
2025-04-20
12:00:00
Hosted by Isle / JoshFree entry!
Welcome to Warhammer. Sound the trumpets and beat loud the drums of w...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '