• Contains 20x Heavy Weapons for use alongside the MKVI Tactical Space Marine miniatures in The Horus Heresy: Age of Darkness boxed game • Includes 10x sets of Heavy Bolters and Missile Launchers
•This 344-page hardback book, Liber Astartes - Loyalist Legiones Astartes Army Book is an Army Book for the new edition of Warhammer: The Horus Heresy • Contains all the rules and unit entry profil...
• This 352-page hardback book, Liber Hereticus - Traitor Legiones Astartes Army Book is an Army Book for the new edition of Warhammer: The Horus Heresy • Contains all the rules and unit entry profi...
• Contains 60x Special Weapons for use alongside the MKVI Tactical Space Marine miniatures in The Horus Heresy: Age of Darkness boxed game • Includes 10 sets of Flamers, Plasma Guns, Meltaguns, Rot...
The Arcane Journal comes with new rules, background lore and scenarios. There are also three named character for you to choose from and rules for special units like the Goblin Hewer as well as some...
Dwarf Cannons are one of their most potent war machines, able to shatter the most heavily armoured foe, pour shots into massed enemy formations, level cities or fortifications and topple the larges...
Gyrocopters are flying machines whose rotor blades are propelled by an ingenious lightweight steam engine. Having proven their effectiveness across many battlefields of the Old World, even smaller ...
Dwarf Ironbreakers are the elite defenders of the Dwarfen Mountain holds in Warhammer: The Old World. Renowned for their impenetrable defenses and unwavering bravery, they are the first line of def...
Dwarf Miners often join their brethren when they march to war. As a point of pride, they wield the same heavy, two-handed mining picks and mattocks they use to carve out tunnels, rather than the ax...
Dwarf Warriors are the backbone of any Dwarfen Mountain Holds army in Warhammer: The Old World. Stalwart and unyielding, these warriors are renowned for their courage and discipline on the battlefi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '