Drukhari who cannot fight and win will soon fall prey to those who can. Masters of misdirection and manipulation, the Kabal of the Poisoned Tongue – led by Aurelia Malys – specialise in outmanoeuvr...
Lady Malys is more than a match for most galactic war leaders, with a talent for weaving complex strategic webs around her foes. Whatever schemes her enemies may have, Malys has already foreseen an...
A rich and daring Drukhari may surrender himself to the Haemonculi, requesting that his bones be hollowed out, that bands of new muscle be grafted onto his torso, and powerful wings and adrenaline ...
Tormentors go to war clad in garish power armour, clutching over-ornamented boltguns. They form the core of many Emperor’s Children warbands. Consumed by ego and desire, Tormentors are aggressive f...
Undermine the Imperium and strike from the shadows with Codex: Genestealer Cults -- your complete guide to the 41st Millennium's most cunning insurrectionists. Inside the book, you'll find:- The hi...
The Genestealer Cults erupt from the shadows in a tide of xenos-worshipping acolytes, employing ambush and subterfuge to outmanoeuvre their enemies. Utterly immersed in Tyranid gene-taint, the cult...
Genestealer Cults consist of mutated acolytes, turncoat soldiers, and predatory alien monsters. Corrupted by xenos gene-taint, the cults fight with the coordination of swarming insects and the zeal...
Equipped with a wide variety of close combat and ranged weapons, Grey Knight Paladins are the boldest, most noble warriors in the Grey Knights Chapter.
These Grey Knights Paladin models feature an ...
This multipart plastic kit builds one Grand Master in Nemesis Dreadknight, a mighty commander for your Grey Knights armies in games of Warhammer 40,000. With a wide variety of ranged and melee weap...
This multipart plastic kit builds Saturnine Command Squads, Saturnine Terminator Squads, and Saturnine Dreadnoughts for your Legiones Astartes armies in games of Legions Imperialis. Their mighty ar...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '