The Caladius Annihilator Grav-tank provides the Legio Custodes with a mobile, protected platform upon which to mount one of the heaviest elements of their arsenal – a twin Arachnus blaze carronade....
The Coronus Grav-carrier grants the Legio Custodes a degree of speed and agility unmatched by the grinding armour of the Imperium’s other hosts, allowing them to deploy, redeploy, and evade without...
The Dreadnoughts of the Legio Custodes are advanced, beautiful machines that wed phenomenal strength and speed with the interred warrior’s own unmatched martial skill. In those isolated cases where...
The Custodian Guard are terrifyingly potent fighters – stronger, faster and more resilient than even Space Marines. Clad in uniquely alloyed armour and armed with lethal guardian spears, they are b...
Sentinel Guard Sodalities are deployed to protect emissaries on hazardous ground and hold defensive positions against the most grievous onslaught. They are outfitted with energy field-reinforced ‘p...
The Custodians are the finest warriors known to the Imperium, outfitted from the secret arsenals of the Emperor himself. They serve both as protectors – of the Emperor’s person, domain, and secrets...
The role of Custodian Venatari is a high honour among their Legio and is reserved for those who have proven themselves successful in the Blood Games. Their domain resides among the rooftops and spi...
The forces of the Legiones Astartes are built around a core of elite infantry. Equipped with power armour and weapons that can lay low any foes they may face, they strike hard and true. Supported b...
Breacher Squads are sent into the most hazardous spheres of warfare, such as boarding actions on spacecraft or the first wave of attackers into a fortress. Since the early days of the Great Crusade...
One of the first issued Tactical Dreadnought Armour patterns, Cataphractii suits are heavily protected with slablike ceramite pauldrons housing additional shield generators, augmenting the toughnes...
The Glaive is a super-heavy tank pattern based on the Fellblade, outfitted with a potent volkite carronade, a device of the Mechanicum whose design is said to have originated on Mars during the war...
Tactical squads are the mainstay of the Space Marine Legions and the force by which the Great Crusade reconquered much of the galaxy. As a highly flexible unit, they are efficient in attack or defe...
Breacher Squads are sent into the most hazardous spheres of warfare, such as boarding actions on spacecraft or the first wave of attackers into a fortress. Since the early days of the Great Crusade...
Tactical squads are the mainstay of the Space Marine Legions and the force by which the Great Crusade has reconquered much of the galaxy. By the fighting power of thousands of superhuman warriors s...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '