The Beastmen Brayherds live by the base laws of nature, twisted beyond recognition by the corrupting influence of the Ruinous Powers. Domination is enforced with terrible violence, and every member...
Disorganised raiding parties more than a disciplined army, the hosts of the Beastmen Brayherds are filled with slavering, savage creatures hell-bent on destruction and blood-spilling. These otherwo...
The Shamans of the Beastmen are vile to behold, their filthy bodies covered in matted fur into which all manner of crude fetishes and grim charms are woven. Not even the mightiest Beastlord would h...
Bestigors are the strongest and most vicious of Beastmen. They typically carry massive axes and wear solid, heavy plates of armour and chainmail adorned with all manner of grisly trophies taken fro...
Gors form the great mass of the Warherds. With the head and legs of a goat, the upper torso of a Man, the savage fangs of wolves – with which to tear great chunks of flesh from their foes – and mus...
The Empire is dotted with the estates of the wealthy, surrounded by sturdy walls to protect their valuables. These structures often become the focal point of conflicts, with both sides attempting t...
Across the Old World, mighty armies clash for territory or even mere survival. Elves, Dwarfs, Beastmen, and other, stranger creatures form ranks and march towards glory, or death.The Matched Play G...
Embergard was supposed to be a new hope – a gateway to the east of the Great Parch and a cornerstone in the ever-expanding empire of Sigmar’s people. Unfortunately, it was on the edge of the apocal...
Kamandora’s Blades dwell in the wastes left by Khorne’s armies. Guided by their matriarch, the feral clanmates Ghalista, Antro Krast, and the hound Kannat weaken and bleed their foes before Throkk ...
The Knives of the Crone are fanatical believers in the creed of the prophetic goddess Morai-Heg, and they exist to serve fate’s will. They are led by the seer Kaerna Vix, who reads the viscera of s...
Get stuck into Warhammer Underworlds or mix up your game with the complete Rimelocked Relics Rivals deck, usable by any warband – including those from past seasons. These cards can be used as a sta...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '