The High Elf Realms are able to muster some of the finest fighting forces across the World of Legend. Clad in scale armour with gleaming peaked helms and wielding long spears, elegantly curved bows...
The Swordmasters of Hoeth are exemplars of the martial arts, capable of incredible feats of arms. Trained at the White Tower, the greatest seat of learning in the world, these warrior-scholars mast...
The White Lions of Chrace have served the Phoenix Kings since the time of Caledor the First. A warrior can only join the ranks of the White Lions after displaying considerable valour and skill upon...
The Lords of Bretonnia are renowned warriors – Dukes, Barons, and Paladins who charge out to defend their domains – but only the most wealthy and influential can ride a Royal Pegasus into battle. T...
Men-at Arms are the lowborn regiments of Bretonnia, recruited as children into the household guard of their noble lords. Though humble, they are not to be underestimated – when these simple foot so...
Peasant Bowmen are called up from the lowborn serfs of Bretonnia's dukedoms, expected to take up their own longbows and engage enemies unworthy of the attention of a knight's attention from afar. M...
Pegasus Knights are made up almost exclusively of Knights of the Realm, but only the wealthiest and most influential knights can boast of owning a battle-trained pegasus, for the creatures are diff...
The magic wielded by a Goblin Shaman is no less destructive than that of their larger Orc kin. Where they differ is as performers. Whilst Orc Shamans chant and dance in displays around the battlefi...
By lashing together roughly-hewn planks and bolting round(ish) wheels to a sturdy axle, Orcs can build formidable chariots drawn by pairs of boars. Keen to make the most of their status in the eyes...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '