Deep within the earth, lost in the labyrinth of shadows, the Horde-Crone has awakened the troggs to reclaim the ancient city of Gravehold.The Depths is an expansion for the cooperative deckbuildin...
Aeon’s End: Outcasts continues the Expedition system that was introduced in Aeon’s End: New Age, which allows players to replay all of the content they own in a short campaign format. After each ga...
Aeon's End: Shattered Dreams is an expansion for the cooperative deckbuilding game Aeon's End: The New Age. This expansion features one new nemesis and one new breach mage, as well as new gems, rel...
This is the expansion made from stretch goals from the Aeon's End: Legacy of Gravehold Kickstarter campaign.
It is composed of the following market cards:
Gems:Allaying ShellPulsyrium GlobeShimmerb...
An expansion for Aeons End that consists of milestones from the Past and Future Kickstarter campaign. It contains:
Treasures:
Portable Furnace
Fossilized Feather
Arachnos' Cobwebs
Indira's Aetheri...
Wave 7 Expansion for Aeon's End content revealed in the Past and Future kickstarter campaign. Includes:
1 New mage mat and deck.
1 Pet Phoenix sideboard and deck.
4 New market cards.
1 New nemesis.
Two interconnected storylines take players back in time, and hundreds of years into the future, in an exciting new expansion for Aeon's End!
Aeon's End: Past and Future includes two full expedition...
You are an air-shipwright, that is, an inventor of flying machines used by the dreams to traverse the skies of the Oniverse. You have been challenged to build a new fleet, the most beautiful ever s...
Three Realities. One Story
Affinity represents a bold, innovative approach to tabletop role-playing—a trilogy of worlds presenting unique ideas and rules but sharing similar themes, names, and e...
The hysteria over witches among the people of Salem swept the region like a disease in 1692. As is the case in any tragic event, there are those whom will use the circumstances to their advantage. ...
Create any type ofintelligent, mutant animal
Create an entire new breed of crime-fighting, intelligent, humanoid mutant animal heroes in the tradition of the Ninja Turtles, Rocket Raccoon, or any c...
This is a Deluxe copy of After the Empire. It will contain all of the Deluxe upgrades that were unlocked in the original Kickstarter campaign. These upgrades are:
Soldier, Mercenary, Swordsmen, an...
Age of Innovation is a standalone game set in the world of Terra Mystica.
Twelve factions, each with unique characteristics, populate this world of varying terrains. Here you will compete to erect ...
Become the new emperor of Rome in this strategic worker placement game set in 44 BC, Rome. Each turn, you will build structures in different provinces assigned to you through a rotating board. Bala...
The heyday of the Star Union has come to an end. Setting off massive Gravity-Bombs designed to create spatial rifts to new worlds led to the Collapse, and many planets were cut off from the rest of...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '