GORGO! MORMO! THOUSAND-FACED MOON! The Gerritsen mansion, built in Red Hook in 1847, stands covered by scaffolding and plastic tarps in its slow metamorphosis into condominiums. A capable construct...
When Colorado legalized marijuana a few years ago, ambitious entrepreneurs rushed to meet a public demand. Some were more ambitious than others. A few cared not at all for the risks posed by weirdl...
CLAIMED BY THE GOD THAT FEEDSIn early 2001, a few Agents of Delta Green face an evil too cruel to ignore. They can never turn back from what they see or what they must do to stop it. A night of dea...
FEAR IS A FRACTAL
…and your world is a lie. A horror freed from an antique book reverberates through reality, shaking things, reordering them and making them run like wax. Doors open to endless Vic...
IT’S THE MOST WONDERFUL TIME OF THE YEAR
A rural Alabama valley has always been prone to severe cold snaps. On 22 DEC 1998, the worst “Jack Frost” storm in history hit the farming town of Willis. A...
LOATHSOME SECRETS AWAKEN.
An apocalyptic ice storm has crippled Lafontaine, Missouri. The Agents must secure a forgotten storage facility packed with artifacts of past Delta Green operations. They ...
Thirteen people have vanished along Highway 70 in the Arizona desert. That stretch of road—the press already calls it the “Devil’s Highway”—runs through the San Carlos Apache Indian Reservation. Tr...
Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with ho...
It’s been twenty-four years, a month, and two days since the bastards brought us down.
In that time we’ve come back strong, doing things they couldn’t conceive of. They think they understand us, th...
Grab your blaster and battleaxe and stomp into the depths of the Demon Ship. A solo micro tabletop game written by Malev!
You are the Survivor, the last remaining crew member on a Spaceship caught ...
Designed to work with the Demonship rules written by Malev. This kit is all you'll need to start getting prepped for your games. [NOTE] This is NOT the rules for playing Demonship. Those are found ...
Descent: Legends of the Dark – The Betrayer's War, a.k.a., Descent Act II, is a sprawling and deeply co-operative dungeon crawler driven by player choice – all powered by an app that allows for gam...
Destinies is a competitive, story-driven, game of adventure and exploration, mixing an app and a board game.
The first in a series of games using a brand-new system called Destinies. This game is s...
Brand new for this campaign are the 20 Deluxe Metal Experience Tokens. Gain experience in style as you explore the various Destinies settings.
These are fully compatible with all Destinies scenari...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '