Cyberpunk RED: 403 - Forbidden
Cyberpunk Red
RPG
2024-07-01
17:30:00
Hosted by Isle & Malcolm The BrewmasterEntry Fee: $15 payable to Malcolm The Brewmaster via StartPlaying.Games link
You'r...
Cyberpunk RED: 403 - Forbidden
Cyberpunk Red
RPG
2024-07-08
17:30:00
Hosted by Isle & Malcolm The BrewmasterEntry Fee: $15 payable to Malcolm The Brewmaster via StartPlaying.Games link
You'r...
Cyberpunk RED: 403 - Forbidden
Cyberpunk Red
RPG
2024-06-17
17:30:00
Hosted by Isle & Malcolm The BrewmasterEntry Fee: $15 payable to Malcolm The Brewmaster via StartPlaying.Games link
You'r...
Cyberpunk RED: 403 - Forbidden
Cyberpunk Red
RPG
2024-06-24
17:30:00
Hosted by Isle & Malcolm The BrewmasterEntry Fee: $15 payable to Malcolm The Brewmaster via StartPlaying.Games link
You'r...
The next book in the Cyberpunk RED line, Danger Gal Dossier is a faction and NPC guide, offering new details on seventeen different factions in Night City and sharing biographies and stat blocks fo...
When the Megacorps blast your eyeballs with an unending bombardment of neon advertisements and the media outlets force-feed their version of reality into your bleeding ears, it can be easy to forge...
The Cypher System is the game engine that drives the multiple-award-winning Numenera RPG. Its fast-paced narrative design encourges engaging, immersive characters, and no game is easier on the GM-b...
The Cypher System is the critically acclaimed game engine that powers any campaign in any genre. Lauded for its elegance, ease of use, flexibility, and narrative focus, the Cypher System unleashes ...
It’s never been easier! A streamlined stat block helps you quickly reference everything you need to run the creature at the table. But delve deeper, and the creature entry is chock full of lore, fa...
GM intrusions are part of what makes the Cypher System so fluid, fast-paced, and narrative-focused-and a real joy to GM! A good GM intrusion introduces an unexpected factor that spices up a scene, ...
A fantasy hardcover sourcebook and complete setting all in one. You’ll find rules and guidance for running a Cypher System fantasy campaign, characters and creatures to use in your game, and an ent...
The world of Sancara is a world of storms. And not your normal storms, for within each swirling maelstrom a brief connection forms, joining Sancara to another world. Rarely are these worlds benign—...
An order of knights, armed with personally crafted, holy, and magical guns and mounted on equally-individualized mechanical steeds, is sworn to the protection of Sancara’s innocents. These are the ...
The outlaw's rotting husk shambles from its grave, seeking vengeance. Better hope your ghost-banishing rounds are chambered, partner! Because you’re riding across a west where hungry tumbleweeds ro...
Welcome to the world of It’s Only Magic. This book covers every aspect of GMing and playing the Cypher System in a world of spells, glamours, ghosts, and demons—but that world is the world you know...
In this noble, giant-ruled land, explore the reaches of the Floating Forest. Discover the incomparable beauty of the magical Crystal Fields. Learn the secret of the God-King of the verrick people. ...
Holographic ads and fortified skyscrapers loom over the city's decaying streets. Criminal gangs battle in the alleyways, while above the fray faceless megacorps control political, economic, and m...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '