It’s never been easier! A streamlined stat block helps you quickly reference everything you need to run the creature at the table. But delve deeper, and the creature entry is chock full of lore, fa...
A fantasy hardcover sourcebook and complete setting all in one. You’ll find rules and guidance for running a Cypher System fantasy campaign, characters and creatures to use in your game, and an ent...
An order of knights, armed with personally crafted, holy, and magical guns and mounted on equally-individualized mechanical steeds, is sworn to the protection of Sancara’s innocents. These are the ...
The outlaw's rotting husk shambles from its grave, seeking vengeance. Better hope your ghost-banishing rounds are chambered, partner! Because you’re riding across a west where hungry tumbleweeds ro...
Welcome to the world of It’s Only Magic. This book covers every aspect of GMing and playing the Cypher System in a world of spells, glamours, ghosts, and demons—but that world is the world you know...
In this noble, giant-ruled land, explore the reaches of the Floating Forest. Discover the incomparable beauty of the magical Crystal Fields. Learn the secret of the God-King of the verrick people. ...
Holographic ads and fortified skyscrapers loom over the city's decaying streets. Criminal gangs battle in the alleyways, while above the fray faceless megacorps control political, economic, and m...
We're starting with a zine-format supplement for each book, stuffed full of additional adventure content as well as setting tidbits, characters, and more.
Holographic ads and fortified skyscrapers...
Adventure among the ruins of a broken world! Barren crater-pocked wastelands roamed by biker gangs and giant scorpions. Crumbling cities that are lush, overgrown gardens by day-and haunts of the un...
The Cypher System Starter Set makes it easy to experience the Cypher System!
Whether you’re a veteran gamer or new to tabletop RPGs, the Cypher System will be your new favorite game. And this S...
A gritty and mysterious campaign setting in which characters master emerging superpowers as they face nefarious groups, superpowered opponents, and dark forces somehow connected to the characters’ ...
True, hardened criminals. Miscreants, scoundrels, and troublemakers. And a few folk who might be...let's not say innocent, but just in the wrong place at the wrong time. All wanted: hexed or alive....
Welcome to Cytress. You play as a rebel merc who has zeroed in on one goal. To get into Stratos – Earth’s largest sky hub. It is in this sky colony where you will find Earth’s most powerful, wealth...
Cytress Board Game which is a competitive 1 to 5 player game set in a cyberpunk fortress ruled by elites in floating cities. Complete missions, extend your lifepaths, and break into Stratos in this...
CY_BORG: A Nano-infested doomsday RPG about cybernetic misfits and punks raging against a relentless corporate hell.
User summaryBased on, and mostly compatible with, the Mork Borg dark fantasy gam...
A bundle of game accessories for the CY_BORG RPG that'll make your cybernetic life somewhat easier at the table. A high-res map of Cy with its sectors and blocks. Fillable character sheet. Th...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '