Dead Reckoning is a game of exploration, piracy, and influence based in a Caribbean-esque setting. Each player commands a ship and crew and seeks to amass the greatest fortune. They do this through...
These sleeves are used to make 4 distinct decks. The base game contains sleeves for all the cards but all the card sleeves have the same backs. With these custom sleeves you can sort the decks into...
Metal Coins for Dead Reckoning.
Replaces the cardboard coins that come in the basic edition of Dead Reckoning.
Contains 80 metal coins in values:
Forty 1 point coins
Twenty 3 point coins
Twelve 10...
A full-size playmat of the board and sea areas for Dead Reckoning. Neoprene, stitched, 1-sided.
Size: 41x21 inches
This playmat was available for purchase as an add-on through the kickstarter for D...
Saga expansion 1 for Dead Reckoning. The content is meant to be discovered during game play.
The content of the add-on is divided into two parts: additional content that can be immediately added to...
Saga expansion 2 for Dead Reckoning. The content is meant to be discovered during gameplay.
The content of the add-on is divided into two parts: additional content that can be immediately added to ...
After year of the New Sea being the dominion of cutthroat pirates, and daring merchant adventurers, the empires of the old world have turned their gaze towards its waters.
Letters of Marque is the ...
These additional crew cards are used to provide asymmetric abilities to each player's deck as a fun alternate way to play or as a part of the Campaign Mode rules used with Saga Expansion 1 Deep Leg...
This is the Ghost Ship, an alternate Battle Ship cube drop tower. There is no game play difference between using the Ghost Ship or the default ship that comes with the Deckhand (Base Game).
The upgraded Buildings Add-On from the Dead Reckoning Kickstarter. These replace the building tokens in the Deckhand (base game). They are pre-painted ceramic.
The upgraded Cargo Add-On from the Dead Reckoning Kickstarter. These replace the crates & barrels in the Deckhand (base game). They are pre-painted ceramic.
The end isn’t nigh—it’s past! Welcome to Hell on Earth Reloaded, the dark future of the strange past of Deadlands.
The year is 2097, but the future is not our own. The long Cold War between the Uni...
It’s lonely in the Wastes…take a Companion!
The Hell on Earth Companion gives your scav what she needs to become an honest-to-Oppenheimer cyborg and adds two new Arcane Backgrounds: Librarian and W...
Something lurks beneath the irradiated soil. Something ancient and evil.
The Worms’ Turn is a full-length Plot Point Campaign featuring the aftermath of the climactic battle called “The Harvest.” T...
The Deadlands Boxed Set includes:
Deadlands the Weird West core rulebook (192 pages)
GM Screen + Double Down at Sundown Adventure, by Rob Wieland
Set of 25 Bennies
Set of 7 Dice and Wild Die
Poste...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '