Something lurks beneath the irradiated soil. Something ancient and evil.
The Worms’ Turn is a full-length Plot Point Campaign featuring the aftermath of the climactic battle called “The Harvest.” T...
Mad World is a 96-page Deadlands: Lost Colony expansion where Pestilence unleashes a deadly plague! Battle infected horrors, toxic jungles, and the Lord of Flies himself to save Banshee. Includes n...
The Deadlands Boxed Set includes:
Deadlands the Weird West core rulebook (192 pages)
GM Screen + Double Down at Sundown Adventure, by Rob Wieland
Set of 25 Bennies
Set of 7 Dice and Wild Die
Poste...
The year’s 1884. Folks from all over the world journey to the American frontier in search of opportunity, freedom, and wide-open spaces. But danger awaits. Some say there are more than just wild cr...
The Blood Drive series is a complete campaign. Each adventure starts and ends in such a fashion that if you want to use it by itself without the others in the series, you can easily do so. In fact,...
Between your archetype cards, action deck, and more, you need a good box to hold them all. The Deadlands Card Box is perfect for holding our 3.5” by 5” extra-large cards, or two “normal” playing ca...
Nightmares stalk Seattle and horrors brew in the snowy mountains nearby. The Twilight Legion needs heroes to test a new device that measures fear: the phobometer! The whole Pacific Northwest is clo...
The Deadlands: the Weird West Companion offers more options for your game of Western horror! Add new Arcane Backgrounds like the heroic Witches, Metal Mages, or Voodooists. Bring famous gunslingers...
You’re about to take on the Weird West in the most terrifying way possible…alone!
After getting lost in a blizzard you’ve come upon a logging camp on the shores of Crater Lake. Your ticket home is ...
Chases are a dramatic and exciting part of any western story. The Quick Chase Deck lets you easily manage foot, mounted, and more exotic chases on the tabletop. These gorgeously illustrated cards k...
This gorgeous trifold screen contains a beautiful Deadlands image on one side and a whole host of useful charts and tables on the reverse. Also included is the 32 page adventure: Showdown at Sundow...
If it bleeds, you can still kill it…
The Weird West is full of grim and twisted trails, where the boogeyman isn’t just a story parents tell misbehaving children. And fresh—or not so fresh—horrors a...
Deadlands: Guide to the Weird West - The Abominable Northwest is a 212-page hardcover, full color, print book.
Trek over the snow-capped mountains of Idaho Territory searching for funds, fun, and f...
Welcome to the newest setting and sourcebook for Deadlands the Weird West, Hell on the High Plains!
So what’s the new book all about? Jump on the Denver-Pacific line and cross over the Durango Spur...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '