The Blood Drive series is a complete campaign. Each adventure starts and ends in such a fashion that if you want to use it by itself without the others in the series, you can easily do so. In fact,...
Between your archetype cards, action deck, and more, you need a good box to hold them all. The Deadlands Card Box is perfect for holding our 3.5” by 5” extra-large cards, or two “normal” playing ca...
The Deadlands: the Weird West Companion offers more options for your game of Western horror! Add new Arcane Backgrounds like the heroic Witches, Metal Mages, or Voodooists. Bring famous gunslingers...
You’re about to take on the Weird West in the most terrifying way possible…alone!
After getting lost in a blizzard you’ve come upon a logging camp on the shores of Crater Lake. Your ticket home is ...
Chases are a dramatic and exciting part of any western story. The Quick Chase Deck lets you easily manage foot, mounted, and more exotic chases on the tabletop. These gorgeously illustrated cards k...
This gorgeous trifold screen contains a beautiful Deadlands image on one side and a whole host of useful charts and tables on the reverse. Also included is the 32 page adventure: Showdown at Sundow...
If it bleeds, you can still kill it…
The Weird West is full of grim and twisted trails, where the boogeyman isn’t just a story parents tell misbehaving children. And fresh—or not so fresh—horrors a...
Welcome to the newest setting and sourcebook for Deadlands the Weird West, Hell on the High Plains!
So what’s the new book all about? Jump on the Denver-Pacific line and cross over the Durango Spur...
The Deadlands: Horror at Headstone Hill Boxed Set contains an introductory booklet on the region for the players with notes from Tombstone Epitaph reporter Lacy O'Malley and the Twilight Legion, a ...
The first place for any thirsty traveler to stop in any town in the Weird West is the Grand Saloon—at least until they learn about other places with cheaper rotgut.
This 24 x 30 tactical map featur...
Every town needs a place to properly say goodbye to loved ones—and hopefully keep them in the ground in the Weird West!
This 24 x 30 map features a church and graveyard with other nearby attraction...
This double sided map features a boomtown in full swing, with everything from picket lines and tents to the proud beginnings of a main street. The maps are printed on sturdy 24 x 30 inches cardstoc...
This double sided map features a prospector’s camp with mine shaft, miner’s tents, and panning stations. The maps are printed on sturdy 24 x 30 inches cardstock and are wet and dry marker erasable.
Twenty five years ago, one famous adventure encapsulated Deadlands’ promise of dangerous drifters battling unliving horrors across the American West so completely it became legend itself: John Goff...
Good Intentions, the fourth and final Servitor Plot Point Campaign for Deadlands, gives you everything you need to run thrilling adventures in the Nation of Deseret...domain of the most contagious ...
Deadlands: Lost Colony
Savage Worlds: Deadlands
RPG One-Shot
2024-01-13
16:00:00
Deadlands: Lost Colony!Hosted by Darrell HayhurstFree Entry!!
Volunteers: You're prisoners "volunteered" to check...
In '68 the Great Quake shattered California from top to bottom, leaving a maze of windswept mesas and perilous sea channels brimming with precious ghost rock. The Rail Wars raged as Rail Barons fou...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '