Will to Power: The Nazi Parahuman Program 1936-1945, details the machinations of RuSHA SA—Rasse-und Siedlungshauptamt Sonderabteilung A (“Race and Settlement Office Special Department A”)—the Nazi program to exploit its super-human population, called Übermenschen (literally “Over-men” or “Super-men”) in an attempt to defeat the Allied super-human population (simply called “Talents”).
This book contains a comprehensive examination of the RuSHA SA program from its inception to its destruction, including:
• The secrets behind the manifestation of the world’s first parahuman, Konrad Rahn—Der Flieger.
• A detailed breakdown of RuSHA SA facilities, personnel and programs.
• An overview of the organization of the Waffen-SS.
• Insights into the Nazi super-spy program Wasserfall.
• An examination of the use of German super-humans in combat, battle by battle.
• A breakdown of what Allied intelligence knew about the Nazi parahuman program during the war.
• Game statistics and dossiers for eighteen of Germany’s most famous Übermenschen.
• A look at the equipment, weapons and tactics of the Waffen-SS.
• New rules, powers, Flaws and Extras useful in any GODLIKE game.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '