They came to this planet, and they chose you. Their wisdom and resources uplifted you and allowed you to prosper. Having mastered their ways of culture, science, and warfare, you are now ready to take on a new challenge. Under the watchful eye of the builders, your abilities will be tested, and your efforts rewarded. Once again you will guide your city to victory, and perhaps construct a wonder &mash; a lasting legacy of your greatness, and of your benefactors watching from the skies above.
Origins: Ancient Wonders is an expansion, consisting of two separate modules, which can be added to your game separately or together.
The Ancient Wonders module allows players to build a new type of building in their cities, thus bringing more variability into the game.
The Trials of the Builders module brings to the table a set of objectives that players follow and score at the end of each round. At the same time this module determines the length of the game, eliminating all other game end triggering conditions.
Contents • eight (8) Ancient Wonder tiles • twenty-four (24) Alien Trial tiles • twenty-four (24) Gold Resource tokens • one (1) rulebook 1 X RULEBOOK
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '