Pathfinder’s most-popular campaign ever returns in this massive new hardcover compilation updated to the latest Pathfinder rules! In this new, revised version of the classic Kingmaker Adventure Path campaign, the Stolen Lands have long been the domain of bandits and monsters, but no longer! Your party has been granted a charter to explore these wilds, defeat its dangers, and build a brand new nation. Yet not everyone will welcome you as new neighbors, and powerful supernatural forces have their own plans for the region. Can you defeat your kingdom’s enemies and become leaders of one of the greatest new nations in the world?
This hardcover edition of the Kingmaker Adventure Path contains: ☆ All six chapters of the original Kingmaker Adventure Path, expanded and updated for use with Pathfinder Second Edition. ☆ Hundreds of pages of new content that expands the campaign to cover the full range of levels from 1 to 20. ☆ Works with tie-in Bestiaries (sold separately) to allow easy conversion to Pathfinder First Edition or the Fifth Edition rules of the world’s oldest roleplaying game! ☆ Extensive rules for building and running kingdoms, settlements, and armies, along with narrative-based rules for resolving mass combat encounters. ☆ Eleven new alchemical items and spells to discover. ☆ Sixteen new monsters, ranging from mundane but dangerous wild animals to potent supernatural threats that will challenge even the most powerful of heroes.
★ The most beloved and in-demand Pathfinder Adventure Path in history returns in a beautiful new compilation of all six adventures, all updated to Pathfinder Second Edition! ★ Suitable for PC levels 1–20! ★ Heavy promotion in 2022 and early 2023! ★ Tie-ins with other Kingmaker books and accessories, such as Flip-Mats, the Kingmaker Companion Guide, PF1 and 5e Bestiaries, a Kingdom Management Screen, Kingmaker Pawns, and more!
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '