There is more to being a successful mercenary than fighting. A smart commander knows what to expect from the client and how far they can be trusted; how to go about obtaining recruits and weaponry, and who the opposition might be.
Mercenaries of Charted Space explores the mercenary marketplace in Charted Space, from the Zhodani Consulate to the rimward fringes; from the Aslan Hierate to the Two Thousand worlds. The unique characteristics of each region are detailed, along with some of the dealers, agencies and notable mercenary forces found there. . .and ongoing conflicts to plunge right into.
Learn how to approach an Aslan noble with an offer of service, and what to expect in return; how to register with the Imperial authorities, and whether the Instellarms Million Credit Bond is worth the money. Be ready for the nightmarish machinations of a Hiver client, or the bizarre antics of Team Xtreme. Prepare for K'kree invasion in Gateway or join a desperate war of annihilation between two Aslan clans. Mercenaries of Charted Space is your guide to a successful and prosperous career in the Third Imperium and beyond.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '