Skandersvik is a complete campaign for Sword Worlds Travellers. As crewmembers aboard the merchant cruiser Skander they will voyage through Darrian and Five Sisters subsectors, into District 268 and finally home again. There is money to be made and glory to be earned on such an expedition, but it is not without its hazards. Freikorps Skander: An uprising in the outback of Bularia has caused what amounts to a civil war, trapping some of the Travellers’ contacts in a combat zone. Although officially prohibited from getting involved, the crew of Skander includes experienced fighters willing to join the fight as a mercenary Freikorps. The Bowman Deception: Following rumours of a downed Sword Worlds ship on Nirton, the Travellers slip through an Imperial blockade to investigate the wreck. There, they find clues as to the fate of the legendary Admiral Denisov. The Lunion Shield: During a transit of the Imperial systems unofficially known as the Lunion Shield Worlds, the Travellers are lured into a trap by devious pirates. Skander is a rich prize, but she may be too tough for the pirates to deal with. Skandersvik provides a background to the mission, the ship and her crew, creating many opportunities for incidents, side trips and mishaps along the way. There is far more to this expedition than trading profits and a payday at the end. There are reputations to be made, hidden agendas to be uncovered and a tricky path to be threaded through the complex cross-border politics of the region.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '