Alpha Crucis was the site of the second great Solomani expansion, its uncharted worlds were fallow ground for generations of explorers and colonists. In the rush to snap up Earth Prime worlds, many lesser systems were left behind. Rocamadour is just such a place. So what do you do when your world is a backwater? Overlooked for centuries, the people of Rocamadour have an idea. Appealing to the religious empire known as the Consolidation of Turin, they plan to upgrade their cathedral, a bizarrely architected structure like no other. The final addition is an immense church bell called Zebulun, a relic from ancient Terra.
The Travellers are hired to transport the bell and a renowned uplifted Ape construction crew to Rocamadour to get the job done. Unfortunately, there are other interested parties. Ancient relics are worth untold millions of Credits and thieves will stop at nothing to steal them. The Bell of Rocamadour includes the following: Detailed maps and descriptions of worlds in the Regulus subsector in Alpha Crucis; The Kokoro, a biotech construction vehicle; The Ferret, a customised Marathon Fleet Courier.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '