It’s A Big Bad World Out There…
Endless badlands teeming with monsters from the Rifts await anyone willing to leave the relative safety of central North America. New rules allow you to journey into...
Who knows what will come through the Rift?
This 24 by 30 inch full color PDF map has a layer with a 1″ grid and features a wasteland, a few outbuildings, and road, plus a portal. Contains a double...
A MEGAVERSE® GONE MAD!
Prepare yourself for a railgun-shredding, mega-powered magic flinging journey into a post-post-apocalyptic world where supernatural horrors vie with technological empires for...
36 full color archetype cards in a sturdy storage box. 12 Archetypes for your most popular "comic book" style adventures! 6 Archetypes tailored for low-level "pulp" campaigns! 6 Archetypes tailored...
A LEGION of heroes and villains for your tabletop game! Coming straight from the Super Powers Companion, these thick, cardboard, INDIVIDUALLY die-cut characters with front AND back art are ready fo...
Stride forth with the legions of Rome to the corners of the world—the Celtic wilds, the forests of Germania, the deserts of Aegyptus—and into a history few will ever know. Witness a history of the ...
Stranded on a doomed planet light years from Earth with mankind’s worst nightmares. Hellstromme Industries created a “Tunnel” between Earth and a distant star system later called Faraway. Millions ...
IN A WORLD FULL OF MONSTERS AND MADNESS, IT’S GOOD TO KNOW WHAT’S COMING.
One day, your heroes may face a heavily mechanized patrol of Coalition Soldiers. The next, they’re trading lasers and mysti...
Take your Rippers on adventures around the world, into the far corners of the Empire, exotic locales beyond, and the shadowy corners best left forgotten!
Frightful Expeditions features more info on...
Where Darkness Looms, the Light Shines Brightest!
Though the Coalition States and the True Federation of Magic threaten the Tomorrow Legion from either side, the greatest dangers to Castle Refuge c...
Transcend your limits.
All Legionnaires know of the vile Federation of Magic and its vendetta against the Coalition States, but few comprehend the eldritch powers found further abroad…
What do yo...
THE RIFTS® SHATTERED THE GOLDEN AGE OF TECHNOLOGY.
The Coalition’s Emperor prosecutes his Crusade for Humanity—seeking to absorb non-arcane human societies and purge all others—encroaching on both...
WELL, THAT ESCALATED QUICKLY!
Running Savage Rifts® is unlike any game you’ve ever run before: everything is bigger, faster, and over-the-top, with more adventure and threats thanks to the gaping h...
Welcome to the newest setting and sourcebook for Deadlands the Weird West, Hell on the High Plains!
So what’s the new book all about? Jump on the Denver-Pacific line and cross over the Durango Spur...
This double sided map features a prospector’s camp with mine shaft, miner’s tents, and panning stations. The maps are printed on sturdy 24 x 30 inches cardstock and are wet and dry marker erasable.
Between your archetype cards, action deck, and more, you need a good box to hold them all. The Deadlands Card Box is perfect for holding our 3.5” by 5” extra-large cards, or two “normal” playing ca...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '