This pack makes your urban gaming table pop with additional street scatter. The pieces fit equally well in a city or a shanty town and the signs are reversible for a variety of designs. The set is ...
This pack makes your urban gaming table pop with additional street scatter. The pieces fit equally well in a city or a shanty town and the various barricades are perfect for stopping the oncoming h...
From office blocks to bustling shops to private homes, you can find anything you might want in the city. At the end of the world, however, you will also find things you don’t want, as zombies and c...
This pack upgrades your gaming table with a large industrial turbine. It can be assembled in two ways; red rust or tarnished steel, and makes an excellent centerpiece to a factory complex or boiler...
Simple sharpened tree trunks are the mainstay defense's for many far-flung settlements and remote cities. Fashioned into houses, stables, halls and walls these primitive materials have a certain ch...
From office blocks to bustling shops to private homes, you can find anything you might want in the city. At the end of the world, however, you will also find things you don’t want, as zombies and c...
This pack upgrades your gaming table with a set of raised wooden walkways. They are perfect for piers and jetties in dockside areas or for getting around a waterlogged or swampy board. The set incl...
This pack upgrades your gaming table with a large gallows platform and stocks, perfect for setting an example to the lowly citizens in your city square or castle courtyard. The pieces are compatibl...
Water mills harness nature itself to drive their machinery. Their iconic wheels and large factory buildings are the hub of industry and commerce in many a riverside settlement, although that makes ...
The classic architecture and simple design of the town house make it a ubiquitous and versatile building in villages and cities around the world – upmarket dwelling, workshop, village store, or all...
Often the tallest and grandest building in a village, the chapel is a place of worship and sanctuary for the locals. The spacious hall is home to many town gatherings and the bell tower can be used...
A complete set of 14 dice for DCC RPG
The dice are manufactured by Impact Miniatures as part of their Unleashed Arcana series. They are fully compatible with DCC RPG.
This 14 dice set includes:
d3...
Explore the vast, fascinating, and unique setting of Numenera—the Ninth World. Gather your friends, open this box, and begin playing right away! The game is easy to learn and fun to play. Whether y...
GOOOAAALLL!Soccer fever has gripped the island of Catan! You and your fellow Catanians are swept up in supporting your hometown teams. Will they win the most matches and finish the season with the ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '