‘MARVEL MULTIVERSE ROLE-PLAYING GAME: THE CATACLYSM OF KANG.’ This book includes new character profiles and features a series of six interlocked adventures. Fans can play through with a new team o...
Position the walls and protect your warriors!
Brain power is needed to protect your castle in this exciting game.
Can you arrange the walls on the game board to protect the blue warriors within the...
Find the path to Grandma’s house!
Can you lay all the pieces on the board so that you build a path for Little Red Riding Hood to reach Grandma’s house?
Then you can play the game with the Wolf! But...
Catch the ghosts in the light!
Have you ever wondered what ghosts do in a haunted mansion?
Play Ghost Hunters and use your brain to find out!
Light up all of the ghosts in each challenge by placing...
Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck...
1d4
2d6
1d8
1d10
1d12
1d20
1 Metal Case
Polyhedral dice specifically designed, produced, and packaged for rolling Bludgeoning damage in Dungeons and Dragons Fifth Edition. The base set of 7 dice ca...
The Season of Ghosts Adventure Path begins!
A terrible curse descends upon the town of Willowshore! Located in haunted Shenmen in the heart of the sprawling continent of Tian Xia, this horror-theme...
In the year 1972, SAGA (The Space and Aeronautics Global Alliance) successfully completed the first ever hyperspace trip to Mars. But celebrations were cut short when the crew of the Mercury 3 rock...
The Deck of Inspiration Deck is designed to enhance the 5e inspiration mechanic. Instead of giving out simple advantage for great role play, the Deck of Inspiration rewards players with exciting a...
The Deck of Un-Inspiration is a set of cards designed to challenge your players instead of rewarding them. One time effects that happen to everyone.
The Deck of Un-Inspiration is a card deck desig...
Enter an epic fantasy world, take on perilous quests, raise an army of warriors and wizards, and defend your Kingdom from the malevolent forces of The Tower! If your heroes cannot defeat the Advers...
This custom 25mm oversized set of Polymorph-themed polyhedral dice includes one each of d4, d6, d8, and d10. Dice are copper on black, with a key glyph in place of the one—to remind you you've rol...
Player Tower Includes:
1 Full-color Two-piece Tower with Reference InformationDice RollerPolyhedral Dice Set (8 dice)Full-color Character Sheet PadFull-color Reference Card Deck for Visual AidFull-...
Mazes is a modern role-playing game that returns to where it all started - daring adventurers going down into dangerous dungeons. Mazes mixes modern, easy to understand, RPG rules with the raw fee...
Roo is fast, intense and merciless. Build combinations of jumps to eliminate your opponents, but be careful because those same combinations can be used against you. 2-4 players.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '