7th Sea is a tabletop roleplaying game of swashbuckling and intrigue, exploration and adventure, taking place on the continent of Théah, a land of magic and mystery inspired by our own Europe. Play...
Not The End is an award-winning diceless roleplaying game that tells the adventures of Heroes willing to risk everything for what they hold dear.
In Not The End, a Hero is described by keywords pla...
Not the End is a roleplaying game that tells the adventures of Heroes willing to risk everything for what they hold dear, with an original game system called HexSys.
Stories is the first official c...
Over 400 monster pawns, from tiny critters to colossal behemoths, are yours to command with the Tales of the Valiant Monster Vault Pawns from Kobold Press! Challenge your players with an army of Ta...
In Fallout: Factions, this adage has never been more true. Lead your preferred faction to victory across the wastelands of the Fallout Universe, where bullets and brains are your best friend and a ...
Quest for Friendship!
Knights of Canterlot transforms your My Little Pony Roleplaying Game into an epic fantasy campaign. This book gives you tools to tell tales of adventure, friendship, and magic...
Jovian Moon Base - Callisto, 22nd Century AD: Tensions have arisen between the conglomerate of Earth's leading corporations that funded the base and the mining collective tasked with operating it. ...
The fighting in North Africa was unlike any other in World War II. Now you will command the forces of either the Axis (Germany and Italy) or the Allies (the United Kingdom and, eventually, the Unit...
The past one hundred years has brought many sightings of unidentified flying objects. While this has often been credited to the sci-fi craze of the mid 20th century, recent sightings by respected m...
A bestiary of wondrous friends and foes for the world's greatest roleplaying game
Sparkling with the musings of the wizard Mordenkainen, this tome features a host of creatures for use in the Dungeo...
In Overboss, rival Boss Monsters emerge from their dungeons to conquer the Overworld. Each turn, players draft and place terrain tiles and monster tokens. Their goal: to craft the map with the grea...
WELCOME TO THE SWORD COAST - a region of Faerun that comprises shining paragons of civilization and culture, perilous locales fraught with dread and evil, and encompassing them all, a wilderness th...
Hametsu is a solo / co-op monster hunting game set in post-apocalyptic feudal Japan. You take on the role of Hunters, warriors trained to fight back against a tide of Oni demons and mythical creatu...
The Skaven menace is a motley amalgamation of a wide variety of clans that often fight together, but also retain their independence. In a large pitched battle, you'll find warriors from every one, ...
Centuries ago, our reality collided with the world of stories and dreams in a cataclysm known as the Confluence, an event that profoundly reshaped the Earth as we know it. Beings from this world su...
Players can now add a shrine to En Sabah Nur—AKA the Egyptian mutant Apocalypse—to their Marvel: Crisis Protocol collection. This thematic terrain provides a shrine and chests, as well as a One-Sho...
The Rejuvenation Chamber terrain adds more Apocalypse themed terrain to players' Marvel: Crisis Protocol collection! This product also comes with a new Ultimate Encounter that introduces special ru...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '