Each round, new cards add a new game condition.At the end of each round, this condition (bonus or malus) will be kept by the player with the highest or lowest score.
Welcome to the playground! In Tricky Kids, you and your classmates are trading toys and snacks in a chaotic kid-economy where value is totally made up. It’s a trick-taking game with a twist: you wr...
The realm of Elementis, once a harmonious balance of earth, air, fire, and water, is now under siege. Elemental Aetherfiends have dispatched waves of invaders to drain our aethercore, the realm's l...
Hunters don’t die of old age. They don’t retire gracefully. But sometimes their legacy lives on. Legacy of Defiance offers eight lineages of Hunter traditions. Follow in the footsteps of the Hunter...
Introducing the Mycologist’s Primer, a system-agnostic illustrated guide to real-world magical mushrooms, lichens, and slime molds. Inspired by 19th-century field guides and millennia of folklore, ...
Fairy Tales come to life in this deluxe version of the beloved trick-taking game.
Use special abilities to change the trump suit, lead even after losing a trick, and more. Aim for the majority of t...
ROBO RALLY DICE is a competitive racing game full of robotic pandemonium! Use real-time dice rolling to program your robot to tag checkpoints, attach powerful upgrades, and turn this dreary old war...
Take on the role of a famous commander with abilities that shake up the tried-and-true way you’ve played for years. The “standard” opening moves that you’ve seen over and over again will soon be a ...
On Earth, G.I. JOE is the codename of a highly trained covert special missions force. Their enemy: COBRA, a terrorist organization bent on ruling the world!
Thanks to the bizarre inventions of the ...
Money and guns, knives and tactics—there are many weapons of war. G.I. JOE and COBRA alike bring their favored methods of controlling the battlefield with them from Earth. With these new abilities ...
This pack contains common units. This means you can use as many of each figure or squad in your army as point values allow!
This new battlefield may not be their home, but the rank-and-file troops ...
COBRA seeks world domination; and when put to the test, any world will do. Now loose on Valhalla, hordes of COBRA Troopers swarm the beaten grass and choppy air to follow the lead of their high com...
Descend into the dark heart of Valhalla with Caverns of Valhalla! This terrain expansion brings shadowy dungeon corridors, treacherous rock outcrops, and light-blocking terrain to your battlefields...
Forge your battles in the heart of Valhalla’s sprawling cityscapes! Once pastoral and pristine, these streets now bristle with asphalt, concrete, and towering steel—remnants of the Valkyrie General...
n his Wellspring poison-induced madness, the Valkyrie General Ullar has grown paranoid and violent. His elite Kyrie fighting force, once reserved to guard important dignitaries, is now deployed to ...
For millennia, the planet Grut was a wild, untamed wilderness. But millennia are meaningless in the Battle of All Time. In time, the orcs of Grut, having harnessed the power of industry, it attract...
Bring the wilds of Valhalla to your tabletop with the Forests of Valhalla Terrain Expansion. Towering evergreens provide natural cover, block line of sight, and create ambush opportunities as your ...
From the hives of Arboreas come the disciplined and deadly Skordyre soldiers, ready to march in lockstep with Einar’s legions. These biologically specialized warriors excel at a variety of battlefi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '