This 32-page Stormlight adventure is designed to introduce GMs to the rules and players to the setting! It's the perfect way for your playgroup to learn the Cosmere RPG system. The Bridge Nine Adve...
The demonic sorcerer Zanbar Bone and his bloodthirsty Moon Dogs hold the town of Silverton for ransom. To end this terror, you journey to Port Blacksand, whose streets are teeming with outlaws, vag...
HOW DID YOU GET HERE? CAN YOU ESCAPE . . . AND CHANGE YOUR DESTINY?
You have found yourself locked up in the most famous psychiatric institution in the world: the Arkham Asylum. But why? Its corrid...
The Nameless City. It Should Have Stayed Hidden . . .
Ancient ruins, long buried in the ever-shifting dunes of the Arabian peninsula, await the bold explorer. What creatures still crawl along those...
Do You Dare Spend the Night in the Witch's House?
Your belief in parallel worlds has led you to the mysterious town of Arkham, following old stories about a witch who claimed dominance over the sec...
Miskatonic University has invited you to lead an expedition to a remote and dangerous part of the Antarctic. Fame and prestige are on the line . . . but something is wrong. What horrible secrets ar...
Miskatonic University has invited you to lead an expedition to a remote and dangerous part of the Antarctic. Fame and prestige are on the line . . . but something is wrong. What horrible secrets ar...
WHO . . . OR WHAT . . . IS WRITING THOSE LETTERS TO YOU? ARE YOU DEAD? INSANE? OR HAVE YOU BECOME ONE OF THEM?
In Townshend, Vermont, unidentifiable remains washed up by the swollen rivers seem to ...
As the star pupil of the Grand Wizard of Yore, you must put all your magical training to the test. Your mission: Defeat the dread sorcerer, Balthus Dire, before his plans to conquer the peaceful Va...
Unclean Mysteries of the Great Old Ones!
Something disturbs the stillness of the isolated town of Dunwich. Rumors regarding the peculiar Whateley family are rife, and their connection to impious ri...
A mysterious cult has murdered your great-uncle, Professor Gammell. Following the clues he left, you uncover a trail of death and chaos that leads around the world. A door to a secret world, hiding...
EVERYONE WANTS TO BE THE FIRST TO SEE THE METEOR.THAT WAS THEIR FIRST MISTAKE . . .
A strange rock has plummeted from the sky onto Nahum Gardner’s farm on the outskirts of Arkham – just as you were...
The twisting labyrinth of Fang beckons. Devised by the fiendish mind of Baron Sukumvit, the Trial of Champions offers untold riches and glory to the first who emerges triumphant!
No one who dared t...
BEING THE GUEST OF HONOR AT YOUR FAMILY’S YULETIDE FESTIVAL WAS NOT WHAT YOU ENVISIONED . . .
Summoned to your ancestral city of Kingsport by an uncle you barely know, you are invited to take part ...
The village of Stonebridge is doomed! Its fate is sealed, unless an adventurer can somehow find the missing pieces of the Hammer of Stonebridge.
Your mission was delivered by a dying dwarf. To find...
The village weeps as your journey begins. Your quest: Defeat a mysterious and powerful Warlock and claim his treasure for your own.
Many have tried.
All have failed.
But you? With luck, skill, an...
Do you ever get tired of the same old character generation? Give CraftWork a try to quickly develop diverse and memorable player and non-player characters through flexible crafts instead of system-...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '