For ten thousand years, the seeker of arcane truths known as Ahriman has roamed the galaxy in a quest to acquire every artefact, every tome and every scroll that harbours eldritch powers. Worlds bu...
Blightlord Terminators are relentless and unstoppable, elite Death Guard warriors bound forever to mutated suits of Cataphractii armour. They stalk forward with combi-bolters blazing, mercilessly m...
Deployed as fast-moving rapid-response forces, Space Marine Vanguard Veterans are close-combat specialists. These veterans of the 1st Company take to war propelled by jump packs and armed with the ...
Artillery Teams from the Astra Militarum use all manner of heavy weaponry to annihilate the foe from extreme range. The various munitions hurled by these heavy weapons are capable of eliminating en...
War Walkers are used in rough terrain, to scout out enemy positions. Its two heavy weapons provide a considerable arsenal for its size, but it lacks the armour to fight at the centre of an attack.
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Bike-mounted Command Squads consist of experienced Ravenwing Black Knights who form a swift bodyguard around a mounted officer, or execute other specialised missions.
This kit can be used to make e...
The Ultramarines are, in many ways, the exemplars of the many Chapters of the Space Marines. With a proud and long history of service, they make extensive use of honour markings, including medals, ...
The once-proud Abbey of St Clewyd the Refulgent—once the capstone of the Pluritine Church's power in Dolmenwood—has stood in ruins this last century. Those few souls who witnessed the abbey's catac...
A gorgeous, expansive cloth map (approx. 33" x 24") edition of the Dolmenwood hex map (found in the Dolmenwood Campaign Book). The referee’s map reveals the secrets of the Wood, marked with 200 hexes.
The isolated woodland village of Blackeswell has finally succumbed to the fungal apocalypse that has long been brewing on its doorstep. The place is blanketed in blanched mycelia, waving eerily to ...
A young minstrel—famed for her beautiful singing voice—is unexpectedly absent from her usual performance at the Hornstoat’s Rest inn in the market town of Lankshorn. Local folk rue her presumed dep...
The tomb of an ancient hero, lost in the tangled depths of the woods. A ring of standing stones, guarded by the sinister Drune cult. A fairy princess who watches with ageless patience from beyond t...
A gorgeous, expansive cloth map (approx. 33" x 24") edition of the Dolmenwood player’s map (found in the Dolmenwood Player’s Book). The player’s map depicts a broad outline of Dolmenwood, showing f...
A set of mossy Dolmenwood dice with fungal logos on the high numbers. The dice set features a full set of standard polyhedral dice: d4, 3d6, d8, d10, d00, d12, d20.
A referee’s aid, featuring dozens of colour, full page maps of Dolmenwood, providing at-a-glance cartographic references such as political maps, elevation maps, shrine maps, foraging maps, settleme...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '