A NIGHTMARE of eldritch horrors and monsters for your tabletop game!
Coming straight from the SWADE Horror Companion, these thick, cardboard, INDIVIDUALLY die-cut characters with front AND back art...
The Savage Worlds Accessories Box contains the most important tools a Game Master needs to keep a fast, furious, fun game of Savage Worlds running smoothly. From the Action Deck to manage initiat...
The first place for any thirsty traveler to stop in any town in the Weird West is the Grand Saloon—at least until they learn about other places with cheaper rotgut.
This 24 x 30 tactical map featur...
Aliens of Charted Space 2 details three of the most misunderstood cultures of Charted space – the Solomani, the Droyne and the Hivers. Despite the fact they are the original humans, the Solomani ar...
The Field Catalogue presents a selection of weaponry and equipment to suit all budgets and requirements, from handguns to grav tanks, from boots to starships. For those wanting something special, t...
With a stunning science fiction vista facing the players, and every vital table for the Referee, the Traveller Referee’s Screen Update 2024 is the perfect complement to a well-run Traveller campaig...
If it bleeds, you can still kill it…
The Weird West is full of grim and twisted trails, where the boogeyman isn’t just a story parents tell misbehaving children. And fresh—or not so fresh—horrors a...
54 oversized 3.5″ x 5″ playing cards to help keep track of the action around the table featuring art from the Horror Companion, perfect for your creepiest games. The Action Deck is used to count do...
36 full-color archetype cards in a sturdy storage box. Each 3.5″x5″ card features a ready-to-play character, ideal for convention games, pick-up games, or store play.
Modern Horror Archetypes
• Sur...
This double sided map features a boomtown in full swing, with everything from picket lines and tents to the proud beginnings of a main street. The maps are printed on sturdy 24 x 30 inches cardstoc...
36 full-color archetype cards in a sturdy storage box. Each 3.5″x5″ card features a ready-to-play character, ideal for convention games, pick-up games, or store play.
Classis Archetypes
Barbarian,...
Take a tour of the less-traveled Weird West with your Epitaph correspondent Phineas P. Gage for the first three Deadlands Trail Guides, now compiled into one volume for ease of reference.
In Trail...
Coffin Rock- An adventure scenario for Deadlands.
A Town Sliding into Hell!
The mining town of Coffin Rock, Colorado, is a seething cauldron of trouble.
The local soiled doves are a making a killin...
The Starfinder Player Core is the definitive entry point for Starfinder Second Edition, with everything a player needs to learn how to play the game! Choose from 10 ancestries, six character classe...
In a far-distant future, humans no longer inhabit Earth. The cause of their disappearance (or perhaps their demise) is unknown, but their absence left a void ready to be filled by another sentient ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '