Pitch your players into a deadly dinosaur encounter 365 million years in the making! Part of the Epic Encounters range, this 5e-compatible boss box contains all the ingredients for a reptilian rumb...
Manticores are renowned for their savagery, a cruelty bordering on sadism, and a willingness to work with other creatures in order to indulge such appetites. Manticores rarely partner with their ow...
This expansion provides four new bots with a very particular set of skills to the players' team in burncycle - the mole Packet, medic Lithium, grifter Cathode, and bruiser Torrent.
This expansion a...
A puzzly infiltration game for 1-4 players, Burncycle puts you in command of a team of robots in the far future. Their mission: taking down evil, human-run corporations responsible for subjugating ...
A puzzly infiltration game for 1-4 players, burncycle puts you in command of a team of robots in the far future. Their mission: taking down evil, human-run corporations responsible for subjugating ...
This expansion adds a new Corporation to fight against, and a powerful CEO. BioDefend is a weapons manufacturer, and maybe the most dangerous corporation.
This expansion adds 2 new neoprene rooms, ...
This expansion adds new captain cards and chips, mods cards, mission cards, equipment cards and dice, new bots chips and cards, terminal cards, and adaptive missions cards.
The content was revealed...
Including unique designs for each bot in both the base game and The Specialists expansion pack, as well as eight identical sculpts for the game's guards, the BrassMag figures are pewter sculpts wit...
This expansion adds a new Corporation to fight against and a powerful CEO. Ebbwall is one of the key corporations responsible for bot subjugation. With their premiere training facilities, this priv...
Cybertooth — a giant two-legged robot that can transform into a fearsome sabertoothed tiger — is about to hit the town! Infused with the power of the ancient berserkers, Cybertooth will settle for ...
Summoned from the coldest reaches of Oblivion, the Frost Atronach is a powerful combatant and potent adversary. With their icy spike and massive clubbed fist they are deadly in melee and even in de...
Join the enterprising entrepreneurs of the Thieves Guild in the Ragged Flagon below Riften. Led, initially, by the duplicitous MERCER FREY, assisted by DELVIN MALLORY and BRYNJOLF, you can enlist t...
Dungeons and Lasers is an innovative plastic tabletop terrain system based on tiles, scaled for any game with 28-32mm miniatures. Available in both sci-fi and fantasy styles, fully modular design a...
This GURPS dice bag joins our ever-expanding selection of classic (and classy!) dice bags. It’s a 7” x 7” satin-lined drawstring bag, big enough to hold over 100 dice, and it comes with three 16mm ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '