4d4
4d6
4d8
4d10
2d12
1 Embroidered Bag
Polyhedral dice specifically designed, produced, and packaged for rolling Fire damage in Dungeons and Dragons Fifth Edition. The main set of 18 dice suppleme...
1d4
2d6
1d8
1d10
1d12
1d20
1 Metal Case
Polyhedral dice specifically designed, produced, and packaged for rolling Slashing damage in Dungeons and Dragons Fifth Edition. The base set of 7 dice can b...
1d4
2d6
1d8
1d10
1d12
1d20
1 Metal Case
Polyhedral dice specifically designed, produced, and packaged for rolling Piercing damage in Dungeons and Dragons Fifth Edition. The base set of 7 dice can b...
Shire™ Adventures is a beautifully illustrated hardback 5e supplement for The Lord of the Rings™ Roleplaying, offering all you need to take your first steps into Middle-earth and experience the adv...
You look up hopefully from your saving throw, but the DM's head shakes slowly. Out come The Dice.
Death Saves are five d20s designed specifically for rolling death saving throws. The faces of thi...
2d4
4d6
2d8
2d10
2d12
2d20
1 Embroidered bag
Polyhedral dice specifically designed and produced for rolling Bludgeoning damage in Dungeons and Dragons Fifth Edition. The base set of 14 dice can be ...
1d20
2d10
1 Embroidered Bag
Ribbons of flame roar forth from the sorcerer's fingertips, filling the room with flickering orange light and a blast of searing heat. When the smoke subsides the party ...
2d4
4d6
2d8
2d10
2d12
2d20
1 Embroidered bag
Polyhedral dice specifically designed and produced for rolling Slashing damage in Dungeons and Dragons Fifth Edition. The base set of 14 dice can be use...
The Splicers® RPG plus bonus Splicers® material from The Rifter® #30, #32, and #51 offering War Mounts, The Wasteland, and Living Weapons like the Swarm Lord, Hive insects, etc., written by Chris K...
Can YOU lead Marvel's top cleanup crew?After the dust settles, someone needs to pick up the pieces. In Marvel: Damage Control, that’s where you come in! With exciting and intuitive gameplay from Om...
"White Star Rising introduces Lock ‘n Load Publishing’s Nations at War (NAW) game system. Based on the popular World at War, NAW depicts platoon level combat in World War II. Here you’ll find every...
1 copy of the Boogeyman edition of The Stuff Of Legend, designed by Kevin Wilson (Arkham Horror, Descent, Teenage Mutant Ninja Turtles Adventure System) Including the Kickstarter EXCLUSIVE - Box sl...
Ward off enemies on your next adventure with the commanding roll of these official Dungeons & Dragons Heavy Metal dice! Made from the same heavy, zinc alloy material as the Heavy Metal D20 sets...
A iconic Jedi General and his allies enter the Star Wars: Shatterpoint in this pack! One of the Republic's most iconic heroes, Obi-Wan Kenobi fights to contain the Separatist threat no matter the c...
This set is part of the CAPITAL wave for Fallout: Wasteland Warfare!
Although iconic, the power armored Knight or Paladin is far from the only tool in the Brotherhood’s belt. Combat patrols support...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '