Jedburgh teams each consisted of three men: generally a British or American commander, a liaison officer who was native to the area (France, Belgium, Netherlands, etc) and a non-commissioned radio operator.
Their role was to meet up with the local partisan movement, assist them with planning and leadership, arrange supply drops of weapons and equipment, and coordinate attacks.
Their rules provide benefits for Partisans in the same force, and for this reason their Recruitment cards are included in the Partisan Resistance Cell box, not in this set. For example, the Jedburgh Liaison gives the Partisans 3 more Plan cards to choose from, while the Jedburgh Non-Comm allows you to give one Partisan the Spare Ammo card.
If you want to use them without Partisans then it's best to use the rules for SAS or RM Commandos.
The figures are armed with a Mk II(S) 'Silenced' Sten gun and M1A1 carbines (paratrooper model with folding stock).
This set contains:
3 metal character miniatures: Jedburgh Officer Jedburgh Liaison Jedburgh Non-Comm Bases
NB. Recruitment cards are included in the Partisan Resistance Cell box, not in this set.
Models supplied unassembled and unpainted. Glue and paints not included. Contents may vary from photos. You will need the 02 Hundred Hours Starter Set in order to play
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '