Adventure Presents is series of stand-alone RPGs for up to seven players, with a fixed story designed to last three to four sessions. Each fully illustrated release includes a series of pull-outs: maps, handouts, character sheets, the full rules, an NPC booklet and an adventure booklet. Just add pencils and three six-sided dice. In Tartarus Gate, writers Grant Howitt & Chris Taylor (Heart, Spire, Honey Heist) join artist Pye Parr (2000 AD, Realm of the Damned) for a tale of sci-fi horror. It’s the year 2130. You are an unpaid intern aboard the transport ship Charon, entrusted with shepherding cargo from Earth to the Tartarus Gate Waystation. Visual feeds with the lower decks have gone down. Something is moving. You’re six months’ travel from the nearest help. And you really need to impress your employer if you want to be made permanent.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '