Play as Batman and defeat the bad guys before they escape from Arkham Asylum. Batman enters Arkham Asylum to stop the Super-Villains. Their escape plan must be foiled to restore order to Arkham Asylum. For this reason, he will use his best detective skills in search of clues, but he will not be alone.
Batman will receive the help of Alfred who will be represented by a miniature that will indicate where he has access to the information from the Batcave. However, Batman is cunning, and will take all dangers into account while he obtains the necessary information to defeat the Super-Villains that will be waiting for him. “Batman: Quest at Arkham Asylum” is for one player and will change the style of the gameplay.
As with the core game, depending on which Super-Villain is the boss, the gameplay objectives and strategy will change.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '