Blood Bowl is a gloriously violent game, but the best players don't let anything as pedestrian as death keep them down. The Necromancers of Sylvania discovered some time ago that their magical talents made for a viable career as a coach. They soon began making dark pacts with Ghouls, Wraiths, and even Werewolves – or simply stitching together Flesh Golems from the beefiest body parts they could scare up.
Slow but durable Zombies flesh out your lineup. Combined with a variety of specialised players to choose from, a savvy Necromancer can tailor the team to a variety of play styles. Ghouls and Werewolves bring speed, Wraiths are slippery, and Flesh Golems are strong and tough. And as the dead don't rest easy, they'll always be up for more, win or lose.
This multipart plastic kit contains all the components you'll need to build the Wolfenburg Crypt-Stealers, a Necromantic Horror team for use in games of Blood Bowl.It contains 14 players: – 6 Zombie Linemen – 2 Ghoul Runners – 2 Wraiths – 2 Werewolves – 2 Flesh Golems
You'll also find 2 turn counters, 2 coins, 4 spooky balls, 14 32mm round slotta bases, and a transfer sheet.
The rules to use Necromantic Horror teams in your games of Blood Bowl can be found in Spike! Journal Issue 11.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '