It's back to the pitch, sports fans, for Death Zone: Season One! A new Blood Bowl season has begun, and it brings with it a brand new League system! Gather your friends, appoint a League Commissioner, and get playing – your teams will advance, getting richer and attracting more players eager to slip on your uniform. Your players will advance as they perform well in games, gaining new skills and upgrades. But watch out for those blocks, because your players can also get injured, and those injuries can follow them throughout their careers… unless they end up in a bodybag, of course!
As well as playing in Leagues, you can add coaching staff to your team (including Apothecaries to patch up your players, and those all-important Cheerleaders!), play Exhibition Matches with bigger and better teams, and try out dozens of new skills that will allow you to play the game in different ways.
Oh, and did we mention the seven new teams? Add elves of four different kinds, the mountain-dwelling Dwarfs, the verminous Skaven and the pestilential Nurgle teams to your games.
CONTENTS – New teams: Dark Elf, Dwarf, Elven Union, High Elf, Nurgle, Skaven & Wood Elf – New skills: A comprehensive list of all the skills available to players as they advance in a League – Coaching staff: Hire Assistant Coaches, Cheerleaders and Apothecaries for your teams – Blood Bowl Leagues: Full rules for how to run a league, including: Playing League matches, Star Player Points and Skills, Casualties and Injuries, Inducements, and much (much!) more – Optional Rules: Add extra twists to your league with Spiralling Expenses and more, plus try an optional skill: Piling On – Exhibition Play: Play one-off matches with experienced players and teams – and even mighty Star Players!
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '