Join our esteemed guest editor Jacques O’Lanterne as we dig in to what makes Necromantic Horror teams tick. You’ll thrill to hear how Necromancers put together their teams (literally, in the case of Flesh Golems), as well as the sordid history of some infamous Sylvanian teams.
The 36 pages of this dusty tome are stuffed with all manner of dark humour, rules to raise your team (from the grave), and advice to guide them to victory. As the first Spike! Journal to be published after the new edition of Blood Bowl, the content has been adjusted ever so slightly, but it will feel quite familiar to long-time sports fans. It includes:
- Things That Go Bump in the Night:covers where Necromantic Horror teams arise from, as well as an overview of each position – Zombie Linemen, Ghoul Runners, Wraiths, Werewolves, and Flesh Golems.
- Famous Necromantic Horror teams, including the Wolfenburg Crypt-stealers, Bruendar Grimjacks, and Pumpkin Patch Petrifiers, plus full profiles for the Star Players that can be hired.
- Star Player Spotlight: Frank ’n’ Stein – the Flesh Golem that combined the brains and brawn of two decent players to become something greater than the sum of his parts.
- Dirt From the Dugout: Mindy Piewhistle returns with the graveyard dirt on rumours of a Star Player's potential retirement – could he have a life after the gridiron?
- Star Player Spotlight: Wilhelm ‘the Wolfman’ Chaney – growing up as an outcast from Human society has made Wilhelm a somewhat eccentric personality, but his savagery in the field more than make up for it.
- Sylvanian Night-time Leagues: Custom rules for running a league season as the Spooky Skull Cup, as well as special rules to represent games played in Sylvania.
- Chat with the Rat: Hackspit sits down with the coach of the Bruendar Grimjacks about scouting and recruiting new players for Necromantic Horror teams.
- Trick or Treat:the pro playbook for new Necromantic Horror coaches, including advice on raising a solid roster, developing their skills, and running effective plays.
- Star Player Spotlight: Bryce ‘the Slice’ Cambuel – after a premature and self-inflicted end to his career as a living player, this chainsaw-wielding Blocker was revived to give it another go in the afterlife.
- Eerie Inducements:hire some of the unsavoury characters that abound in these dark and dismal lands.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '