Superhumans, Living Gods, Coppers & Agents In a Dangerous Future London. This full-colour, 364-page Deluxe Edition of the Broken Shield Roleplaying Game is a complete game and includes everything you need to play! Enjoy exciting, fast-paced investigation and spy missions in a science-fiction future where Echoes wield reality-warping powers, and living gods meddle in the affairs of humanity...
You are the heroes who can bring hope to a fractured universe! The Broken Shield Roleplaying game is your gateway to an exciting new world of adventure! Inside this book: Issue #1 of WeaveNet Now! An in-universe magazine full of story hooks and background in a fun format. The HexDNA system: A complete game system that emphasises fast-paced, “success with complications” action. Build your character your way.
Play an Echo: superhumans whose power is only limimted by how fast they want to burn up their life, or play a Sliver: genetically and technologically engineered to be faster, stronger and deadlier! Play a passionate Pure, a tough Hulk, a genetailored Gethan or a regular human! Insider’s Guide to the Steel Alliance: A once-mighty interstellar empire founded by twelve living gods known as the Disciples, now fractured into a handful of feuding successor states on the brink of another civil war.
But in the darkness there is a beacon of hope: The Accord. Insider’s Guide to the London Metropolice: A complete guide to the London’s crime fighters, how to investigate crimes, copper slang and the law! Insider’s Guide to The Agency: Cloak and dagger espionage and subterfuge for a spies campaign.
How to plan and carry out an operation, bring stability to an unstable universe, threats to the Accord and more! Insider’s Guide to London & Soho: The starting setting for Broken Shield, the London & Soho Guide presents a fully-fleshed out mega city complete with maps, locations, people, mission hooks and a detailed focus on the borough of Soho & Victory - a perfect setting for your adventures.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '