Cloudbreaker Alliance is a counter-apocalyptic tabletop roleplaying game about reconnecting with long-lost civilizations and uniting against the monsters that destroyed the world two millennia ago.
A complete all-in-one ruleset: The CBA core rulebook contains an extensive set of player options, monsters, guidance for game masters, and a sample mission.
Highly accessible: You only need two six-sided dice (2d6) to play. You can use tokens to enhance the experience, but they are not necessary.
Over 15 unique lifeforms: Choose to play as reimagined classical creatures such as the ferrokinetic dwarves or armgeists, sentient weapons who exist to fulfill their covenant with their hosts.
Up to 256 levels of growth: Mix and match the features of 32 classes from 16 disciplines to create your unique combination.
Over 120 monsters and NPCs: CBA’s unique combat system lets you neutralize monsters without needing to reduce their hit points to zero. Identify the monsters and capitalize on their weaknesses!
A highly detailed setting: Be inspired by the four cloudbroken regions and their civilizations to create your own region.
Combat and Escape: Besides a robust combat system, CBA also has a chase/escape system that lets players experience the thrill of running away from explosions like action heroes.
Easy to learn, plenty of depth: CBA’s basic ruleset is very easy to learn and a detailed step-by-step guide on how to play is also provided.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '